11
« on: January 06, 2017, 10:36:18 am »
Thanks, this gave me a lot to take in. I selected Chemicals because I read that Grenades are kind of a must for this kind of build and planned on raising throwing later. However, Biology to get boosts sounds nice.
Regarding Conditioning, I thought it stacked with all other DR, hence my pick.
Tailoring allows crafting of ballistic vests, right?
Are Suppresive Fire & Opportunist useful straight away? Won't I run out of ammo?
How does INT figure in with crafting? I read you need 6 or 7 for crafting, but never a "why".
Are the crafting skills usable right away, or do they need more leveling first?
Also, would I need to keep raising these skills, or can I leave some skills after a while and pick up others?
Also, how useful/necessary is Stealth?
Thanks in advance!