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Development Log / Re: Dev Log #68: The Psi Question
« on: September 25, 2020, 12:06:26 pm »So a PSI (magic caster) build is forced to have high agi / stealth? What is this nonsense?"Caster" is not a complete build. It just gives you "casting" as such. If you want other things (mobility, initiative, etc), you need to build for them. If you choose NOT to build for them, don't act all surprised when you can't win initiative rolls and have poor mobility.
New system essentially punishes using multiple schools, more than one, by the very least you have to get +1 useless feat keeping psi expenses the same when using 2 schools.It only "punishes" using them within the same encounter. In no way it restricts you from having access to all schools as long as you don't try to use all of them at once. And even then 10% extra cost is not a major "punishment".
So a psi build cannot work without craftable gear to lower the psi costs? Cool.Your point being?
Most other build will not even HAVE a good weapon without crafting. While with psionics gear mostly effects sustainability.
Yes you do fight tchort and robots at the same time in multiple locations over the game.No, you don't. Please provide video evidence of an encounter where you are forced to fight both robots and tchort at the same time.
Psi build is the only one that has no weapons and loses a lot on it.I fail to see how psions having no need for a weapon to deal the same damage with their mind alone is a bad thing.
If anything, it means you can use any weapon without interfering with psionics.
Psi builds already have to max will - for damage output and max INT to be able to innervate spells.No, they don't. You can innervate spells with int of 6 or 8 just fine.
Even before the patch it was lacking a lot, now its simply not worth playing.Some players have completed the game on dominating with psions without a single reload pre-patch. If that's "lacking", do show me some evidence of another build can pull that off.