While both blueprints and components being added to relevant vendors is definitely welcomed, now there is a new problem:
Combined ingredients for a single inhalant cost 460, while the inhalant itself costs only 250.
Moreover, 160+ of that cost comes from oxygen tank and sponges -- ingredients you will have to buy.
So crafting inhalants (over just buying them) will either actively lose you money, or give rather tiny benefits.
Overall, feels like either oxygen tank cost needs to be lowered, blueprint yield increased or there should be (cheaper) a way to refill those oxygen tanks.
Except that Mindshrooms are basically free.
Just compare psi booster vs psi inhalant:
Booster sells for 275, takes 310 in components to craft, out of which only 25 are not "free mindshrooms". So you buy syringe for 10 and 3 ampules for 15 and get 275 of value in the end.
[ 25 -> 275 ] overall, 1:11 ratio, superb savings
Inhalant sells for 250, takes 460 in components to craft, out of which 175 are not "free mindshrooms". So you buy oxygen for 150, 3 ampules for 15 and sponge for 10 and get 250 of value in the end.
[ 175 -> 250 ] overall, 1:1.42 ratio, "why bother" savings
P. S. I'm not saying components need to be cheaper. Maybe just the inhalant itself should be more expensive, or something. But as of right now, on anything but DOMINATING, it's more profitable to craft mindshrooms into boosters, SELL boosters, and buy inhalants if I want inhalants (assuming surplus of mindshrooms). Not craft inhalants directly.