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Messages - Smecsy

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1
General / Re: Underrail Expedition (Spoiler): Location of unique spear
« on: August 21, 2019, 10:04:24 am »
Found it - thanks!

2
General / Re: Uniques (Spoilers for non expeditioners)
« on: August 21, 2019, 06:36:46 am »
Where can I find the Lemurian Archive? I just finished most of the Expedition content and seem to have missed it entirely.

3
General / Underrail Expedition (Spoiler): Location of unique spear
« on: August 21, 2019, 06:27:45 am »
Hello,

I just finished the expansion, but cannot seem to find the unique spear: Lemurian Spear (https://www.underrail.com/wiki/index.php?title=Lemurian_Spear).

Can you please tell me where I can find it?

4
Builds / Re: Need advice: Spellsword Build
« on: August 08, 2019, 10:51:57 pm »
Thanks for all the advice so far HulkOSaurus and TheAverageGortsby - both posts were very detailed and helpful. I see Hulk's build as more melee-focused and TheAverageGortsby's build as more psi-oriented.

I did a test character on Hard using my initial build. I was really happy with the constant Fear debuff I was able to apply to the early-game critters (rathounds) using basic Metathermic spells, so I thought about integrating the Pyromania feat for my revised build. Happy to see that TheAverageGortsby's build has that feat included.

Some observations:

1. I unknowingly went with Hulk's suggestion of going for Quick Tinkering, given how much I relied on this feat on my previous melee and ranged characters. However, because of the added 25 AP cost to Quick Tinkering, I find it difficult to integrate this ability with my usual "ability" loop. I see myself run out of AP too quickly because of all the options I now have as a Psi user.

2. I also find myself regularly running out of steam mid-fight (0 Psi points), but I guess this is just part of being a low-level Psi user.

3. I also took Tranquility for my test character. I found myself hiding out in corners a lot more so I can take advantage of the AP reduction and spam more spells during the first few turns. However, I have a feeling this tactic would quickly lose its value as I progress through the game and encounter more ranged enemies. This "hide and peek" tactic also goes against my agressive "tanky spellcaster warrior" vision for the character, but I guess it's better to play smart than look cool.

Some things I want to test:

1. I want to find out how much value I would be able to get from the Parry / Riposte / Boarding Up feat combination. I still need a few more levels to get these feats.

Some follow-up questions:

1. Is Meditation useful (+25 max Psi points, requires Tranquility)? I thought about getting this feat given my "running out of steam" predicament. However, if I do invest in feats that increase my Psi damage instead as suggested by both, I would theoretically need to use less spells to finish fights.

2. What does "alpha strike" mean? When I first encountered this term, I thought it was a feat of some kind. However, I assume this means being able to finish off all / majority of the enemies in one turn?

3. @TheAverageGortsby: By "ThermoD", do you mean Thermodynamicity? If so, at which level would you recommend getting this feat based on the build you linked?

4. I am a bit wary of the Lunatic Mall mission during the Tchort faction questline. I had a bit of trouble going through this quest on my previous characters but managed to scrape by (mainly through stealth). What are your opinions on a non-stealth Psi character going through this quest?

P.S.
@Doxy: It might be heresy, but I had no idea there were Psi-oriented uniques for spears. Given this, I guess going for spears would work better for the "spell-warrior" archetype.

I still think a spellsword in Underrail would look cooler than a "spellspear". Oh well.

5
Builds / Need advice: Spellsword Build
« on: August 08, 2019, 06:49:41 am »
Hello,

I am trying to build a tanky spellsword build for hard difficulty. I have experience playing a melee and ranged character, but little with building psi characters.

Build URL (draft): https://underrail.info.tm/build/?HgYHAwoDDAUAMgDCoAAAAGRQAABpZBQoaQDCoMKgPDIAWl9jKz_CmcKOwqrCqxbCh8KEwowGwo1L378

Here's a quick breakdown of what I want to achieve:

1. Utilise sword and shield defensive feats
- Parry
- Riposte
- Boarding Up

2. Rely on Psi spells (more specifically, "aura abilities") to deal damage and boost defenses
- Exothermic Aura
- Cryo Shield

3. Above-average survivability
- Stoicism
- Thick Skull
- Parry
- Boarding Up

4. Have enough DPS for end game
- Getting flurry, cheap shots, onslaught, critical power later on

Current weaknesses of the build are:

1. Low agility (hence, no Sprint)
- I plan to compensate with striders + temporal manipulation movement / action points buff

2. Below average sword DPS
- My plan is to only use the sword during ripostes (0 AP attack) and rely on Psi abilities for dealing damage
- Ripostes will also be key in activating my Boarding Up buff

I need help with:

1. Feat choice
- Perhaps you could think of feats that can provide more value (especially on the Psi aspect of the build)

2. Optimised skill point distribution

Thanks for your time!

6
General / Re: underrail.info.tm
« on: January 31, 2019, 07:58:10 pm »
You're welcome! By the way, your tool is working now. :D

7
General / Re: underrail.info.tm
« on: January 29, 2019, 11:48:24 pm »
Hi epeli,

Thanks for making such a useful tool. I've been trying to access it the past few days but I always encounter an error page saying "underrail.info.tm took too long to respond".

Just wanted to let you know in case you weren't aware.

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