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Messages - Threeeightnine

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Right now I'm playing an psi/unarmed build and I struggle against machines, burrowers, etc. I want to play sword and spear builds in the future, but how do I get around this problem?

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Builds / Re: Ultimate hammer guide
« on: February 24, 2020, 03:18:34 am »
Can I make good use of grenades without 6 dex? I want some kind of ranged option, but I also want to actually be able to use Balor's Hammer.

3
Builds / Re: What do you guys think of this Shotgun/Sniper Evasion Build?^^
« on: February 17, 2020, 07:31:55 pm »
What kind of armor does this build wear? I can see how investing in stealth will help with the initial sniper shot, but afterwords you are going to get shot at a lot, so you need at least a tactical vest, but then your stealth and movement points are lowered. Is there a compromise?

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I've never used shotguns before. What kind of shotgun/components would work best for this build?

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Builds / Re: Ultimate hammer guide
« on: January 16, 2020, 08:52:07 pm »
So I decided to try the heavy armor build but I went with grenades instead of psi since I've never done much with them before. I went with
9 str
9 cons
7 dex
6 agi
And 3 for everything else.

I made it to level 8 and spent my first 2 bonus attribute points on bringing both con and str to 10. Should I spend my next 2 building up int for expose weakness or focus on getting str as high as possible?

Also, I'd love it if you'd mention what the core skills we should be leveling are.

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Builds / Re: What build should I try next?
« on: August 16, 2019, 03:01:49 am »
Well, I'm definitely looking forward to playing a crossbow character, I'm just worried it will be frustrating learning to play as one.
We'll learn together. I started a fresh playthrough this morning with this suggested skill setup that Gortsby provided and am now preparing to take on Depot A. It's been... interesting so far adjusting to the demands of a stealthy character. I'm still getting the hang of well, not doing the dumb shit I could do on my psi character and still succeed. Preparation of traps, bolts, and grenades are paramount, to say the least.

What gear do you use as a stealth crossbow character?

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General / Re: So what improvements would benefit Underrail 2?
« on: August 14, 2019, 04:32:25 pm »
Mods would be a fantastic addition to the game. A dedicated modding community would be incredible.

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Builds / Re: What build should I try next?
« on: August 14, 2019, 04:30:30 pm »
Thank you very much for all the advice.

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Builds / Re: What build should I try next?
« on: August 13, 2019, 06:55:51 pm »
Stealth give you the advantage of scouting the enemy undetected. You find out their numbers, positioning, patrols, equipment. Then you can devise a good plan to take them out on your own terms, selecting the right weapons, utilities, armor etc for the job, place traps, use a good position and get a deadly first strike. This is an awesome ability, that you pay for by being lightly armored.

When played well, planning combat from stealth means you have already won when starting combat. Sun Tzu would be proud. Feats like Blindsiding or Snipe just enhance the power of stealth even further.

Maybe it's my lack of experience showing, but that only seems to be true for the beginning round of combat. After you've broken stealth, you are a squishy sitting duck. Someone tosses a grenade and you are reloading the fight. It's why I'm usually reluctant to play low health low armor characters.
Oh it is true. After you break stealth, you are a squishy, unarmored grenade target. It is worthwhile to invest heavily into evasion, as it will help you evade AoE damage from the occational grenade, and save your bacon when stepping on the inevitable landmine. Decent health/Constitution is also a very good idea. The benefits of stealth is worth it.

Well, I'm definitely looking forward to playing a crossbow character, I'm just worried it will be frustrating learning to play as one.

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Builds / Re: What build should I try next?
« on: August 13, 2019, 03:36:43 pm »
Stealth give you the advantage of scouting the enemy undetected. You find out their numbers, positioning, patrols, equipment. Then you can devise a good plan to take them out on your own terms, selecting the right weapons, utilities, armor etc for the job, place traps, use a good position and get a deadly first strike. This is an awesome ability, that you pay for by being lightly armored.

When played well, planning combat from stealth means you have already won when starting combat. Sun Tzu would be proud. Feats like Blindsiding or Snipe just enhance the power of stealth even further.

Maybe it's my lack of experience showing, but that only seems to be true for the beginning round of combat. After you've broken stealth, you are a squishy sitting duck. Someone tosses a grenade and you are reloading the fight. It's why I'm usually reluctant to play low health low armor characters.

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I get that, it's just using ARs all the time is boring.

No argument here, Tin Can in general is a pretty bland playstyle. Really effective and safe, but oh man is it boring after a while.

When does it become safe? I'm wearing 42/21 tungsten armor and I'm still getting ventilated.

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Builds / Re: What build should I try next?
« on: August 12, 2019, 11:57:48 pm »
Something about stealth that I don't  understand, is it possible to go back into hiding once the enemy knows you are attacking  them? Seems like after combat starts, stealth is worthless as enemies can still see you.
Flashbangs are your friend, here.  Incapacitating enemies so they can't see you will allow you go to back into stealth.  Enemies will still know you're in the area, and will be actively looking for you, so you need to get away so that as soon as they come out of incap they don't spot you instantly, but yes, you can re-stealth in combat as long as you make sure that enemies can't see you.  Stuns and incaps will accomplish that for you.

That helps a lot! Thanks.

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General / Re: So what improvements would benefit Underrail 2?
« on: August 12, 2019, 03:53:00 pm »
Has underrail 2 been confirmed? I figured we'd get 1 or 2 more dlc campaigns before there was a need for a new game.

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Builds / Re: What build should I try next?
« on: August 12, 2019, 03:09:11 pm »
Something about stealth that I don't  understand, is it possible to go back into hiding once the enemy knows you are attacking  them? Seems like after combat starts, stealth is worthless as enemies can still see you.

15
I have been wondering if the classic ar tin can build can be altered so that shotguns can be as a secondary weapon? I was thinking I could use ar's for range and shotguns for up close. What perks are essential for shotguns?

It would work okay, but I see it as redundant. Burst works really, REALLY well up close. Better to focus on just ARs and save the feats for either more defense or further utility. Plus, as a burst tin can, you should be wielding a <11 AP burst AR in one hand and a high AP hard hitting AR in the other to use your free burst on. Shotguns synergize far better with a highly mobile Sniper build as a replacement for the secondary pistol.

I get that, it's just using ARs all the time is boring.

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