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Messages - TelasTheSecond

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1
Suggestions / Re: Buff ideas for dodge/evasion skills
« on: October 13, 2019, 11:47:18 am »
Dodge and Evasion should be merged imho(the two speech skills as well). You're either good at evading attacks or you don't. That way it make much more sense and it makes light armor builds less punishing by giving them more skill points and space for development.


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Suggestions / Re: Unique portraits for important characters
« on: October 04, 2019, 05:07:57 pm »
Nice, thanks for the news!

3
Suggestions / Unique portraits for important characters
« on: September 21, 2019, 09:07:21 am »
Leo, Wyatt, Jonas and many others deserve their own unique  art.

As a sidenote, It's preferable to have the less important npc's with no portrait at all. The small description in the opening dialogue does the job way better than having a portrait witch is being used by 20+ other characters throughout the game.

4
General / Re: Combining a Kevlar Balaclava with a Tactical Vest.
« on: September 19, 2019, 09:26:46 pm »
If you can buy 2 kevlar patches of any quality and make balaclava and tabis early on - it will defend you from gunfire in the earlygame, where it's mostly weak.[

Level 24 just before visiting the Deep Caverns and i still wear both.  ???

Metal Helmets are way to punishing for what they offer.

Googles are not very helpful for my Hammer build.

Black/aluminized/green cloth balaclavas, again, not useful for my build.




 

5
General / Re: Is there something people want to see?
« on: September 17, 2019, 08:02:00 pm »
How about a build based on the more exotic weapons like Energy or Chemical? That should be interesting.

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General / Re: Combining a Kevlar Balaclava with a Tactical Vest.
« on: September 17, 2019, 03:11:46 pm »
Interesting, thanks a lot.

7
General / Combining a Kevlar Balaclava with a Tactical Vest.
« on: September 17, 2019, 03:24:35 am »
Is it stackable? They both give 200% vs bullets.  :-\

8
Builds / Re: Tips for a Sledgehammer built without stat dumping?
« on: September 16, 2019, 08:34:19 am »

Most people aren't 'average in all stats with one stat maxed', though. Your character is every bit a 'mathematical equation' as the rest.

I'm speaking for characters starting with two of their most important stats near 7 and slowly building from there. That way  feats like grenadier(dex6) or armor sloping(int6) or sprint(agi6) etc are always open for the player. 

Just finished Depot A with a hammer-man like that and it was one of the easiest Depot runs I ever had.  Two hypos, 4 bandages, 5 EMP grenades, 2 antipersonel grenades, 5 Molotovs, 1 caltrop. Zero sneaking. It made me smile because I saw it as testament of Underrail's character system flexibility.

The system is indeed flexible and I fear that all this constant talk about min-maxing is going to keep a lot of people away from investing time in the game. I could argue that the game is "easy" no matter the build as long as you know how the systems work. E.g a new player fighting a room full of bots VS a veteran player in the same room with the same crappy build. The former will probably quit the game but the later will be invisible due to knowledge(immune to bullets from a vest and immune to flashbangs from a helmet with shades).

Anyways, original question is answered.  :D



9
Builds / Re: Tips for a Sledgehammer built without stat dumping?
« on: September 15, 2019, 08:47:43 pm »
To answer your question, sure you can make a viable build with trash stats, but that is your prerogative. In this game having stats at 5 is going to be useless 90% of the time.

I have no problem with stats at 5 being useless. To tell you the truth, I kind of like it. Being able to finish the game with a down to earth type of character instead of a mathematical equation in a human form is way more fulfilling for me personally.

I'm currently exploring the Deep Caverns with hybrid assault rifle/Dagger/throwing type of character but contrary to people who are always advising against such builds, I never found the game too hard(normal difficulty), even if I had to spread my feats and stats all over the place. One of the best games i had.


Now if the game allows the same flexibility with a melee only based character I'll be a happy man. Feats like "commando" and "full burst" are staple for Assault rifle builds but is there anything equal powerful for hammer-dudes? 


10
Builds / Tips for a Sledgehammer built without stat dumping?
« on: September 15, 2019, 05:56:05 pm »
Preparing for my first melee run and I was wondering if a Roleplaying Sledgehammer build is viable or not. Min-maxing is not my thing in any kind of games, especially in rpg's. So with that in mind, any tips for a viable Hammer-man with max persuasion and no stat below 5?










11
General / Two major complains
« on: September 13, 2019, 08:34:37 pm »
1) the game needs a "copy dialogue to journal" button so we can save npc's directions. If that is not possible, at least give us the option to ask again. Finding hephaestus research Lab for Colonel Cathcart is one of those moments witch after accepting the mission the is no option to give you directions a second time, so you only have the even more vague journal entry---> "Find the Lab in Lower Underrail Caves"  Sorry but I'm not going to search randomly 300 cave rooms to find a lab, nor I will read the wiki. 

2) There are certain circular cave passages without a transition mark and the only way to find that you can pass through is to hover your mouse in a very pixel tiny area near the entrance. Simple unacceptable. Please, consider putting coloured alpha indicators like with all other transition areas in the game and maybe a name so we can see it by pressing Tab.


Rant over and truth be told i love this game to death.

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