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Messages - Vochysia

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Builds / Can anyone rec a hard viable stealth+knife/melee build?
« on: March 04, 2022, 09:40:21 am »
I've only played gun builds and wanted to try a melee, nothing much else to say otherwise

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Builds / Re: Haven't played in a while, build suggestions please.
« on: April 20, 2021, 06:38:07 am »
I'll just do as you say, Thank you for the help.

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Builds / Haven't played in a while, build suggestions please.
« on: April 19, 2021, 06:11:02 pm »
As title, I was mostly just wondering if anyone could link a build, maybe just a few random good ones that would be fine in hard. A sniper/psi build would be cool if that is something that works, but I'd be ok with anything that looks fun. I just remember this game being awful to try and wing it with character builds so I'm asking here before I replay.

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Builds / Re: Whats wrong with my build? (guns/traps/stealth/temporal)
« on: September 13, 2019, 11:43:01 pm »
lol ty for clarifying. I'll make sure I keep it in mind.


Out of what you listed though I have to ask: you listed more skills than I have points to put 5 in at every level, so like what ones are the important ones? I ended up deciding the crafting skills, throwing, merc, stealth and traps don't need the +5 every level, but if it wasn't apparent already, I'm very new to this game, so I'm not really sure which ones are actually important beyond the opinions I've formed from my precursory playthrough with my noob build, so I figured I'd ask.

5
Builds / Re: Whats wrong with my build? (guns/traps/stealth/temporal)
« on: September 13, 2019, 09:48:16 pm »
Thank you very much, I will try this.
 

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Builds / Re: Whats wrong with my build? (guns/traps/stealth/temporal)
« on: September 13, 2019, 08:52:47 pm »
I mostly took the psi abilities for slight utility rather than damage, since I like the dilation and wanted contraction eventually, and the CD spell too sometimes gets me out of a pinch, and with kneecap shot I did have a lot of ways to keep people distant.


What kinds of things do you think I should do for stats? I actually really like my sniper a lot more than the SMG but its a very unreliable weapon. I also really want crafting stuff to be good because I really wanted more widespread gas and chemical weapons, and did like being able to sneak around. I just wanted some kind of agent type build and less of a brawler, but with some grenades or traps for when it did come to brawling. And my favorite part of my current build was always the immense utility I had, lots of different consumables or actions I could take for certain situations but a lot of the time there was just insurmountable numbers against me.





The melee and throwing points were a result of me making a character before I had ever played the game, definitely a bad choice after I played for a while but I just decided to stick with my first char till it felt like I could not anymore. I do not mind rerolling.


As of right now I'm thinking of dropping my will down and my dex too most likely, and drop psi stuff. I want to have a bit more Int and perception, but I still don't know if thats enough condensing.

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Builds / Whats wrong with my build? (guns/traps/stealth/temporal)
« on: September 13, 2019, 08:10:21 pm »
Basically as title.

Everything was fine until after turning in the drill parts (although the full mutants at depot A were really difficult), and then the difficulty completely skyrocketed, with most of the stuff at foundry and rail crossing requiring 10+ reloads to beat or not being possible to do, the dudes quest and kill balor were the quests I tried, and even 1 ironhead can be an insurmountable task due to high armor or dying in one turn when they pop adrenaline. Dunno if maybe I'm supposed to hang around SGS and junkyard longer before going to the other places, but I'm playing on oddity and have grabbed most of the oddities that show up in those area's to exhaustion I think.

Anyways, heres my character:

level 10

str 5
dex 7
agi 8
con 5
per 7
will 5
int 5


60 guns
20 throwing
0 xbow
15 melee

20 dodge
20 eva

55 stealth
24 hacking
59 lockpicking
0 pickpocket
52 traps

50 temporal manip

40 effective level in mech, chem, and bio and nothing in everything else.

My feats are

aimed shot
Psi empathy
suppressive fire
trigger happy
interloper
kneecap shot
quick tinkering
spec ops


I am mostly using a 12.7 harbinger xm sniper and the K&H MP6 paired with using my stealth to set up an array of bear traps mostly and occasional mines and caltrops before opening with aimed shot with my sniper rifle and then killing stuff with burst from smg or the basic temporal damage ability for stuff with high resists. I have not really been able to use my crafting skills much because I never really come across important materials enough, but I really wanted some chemical traps and grenades in my build too if thats possible. My gear is balaclava, insulated overcoat, ninja tabi, and a trappers belt. I have not come across a shield yet but I figure that would help a lot, but I think theres a bigger problem other than that.

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