7
« on: September 13, 2019, 08:10:21 pm »
Basically as title.
Everything was fine until after turning in the drill parts (although the full mutants at depot A were really difficult), and then the difficulty completely skyrocketed, with most of the stuff at foundry and rail crossing requiring 10+ reloads to beat or not being possible to do, the dudes quest and kill balor were the quests I tried, and even 1 ironhead can be an insurmountable task due to high armor or dying in one turn when they pop adrenaline. Dunno if maybe I'm supposed to hang around SGS and junkyard longer before going to the other places, but I'm playing on oddity and have grabbed most of the oddities that show up in those area's to exhaustion I think.
Anyways, heres my character:
level 10
str 5
dex 7
agi 8
con 5
per 7
will 5
int 5
60 guns
20 throwing
0 xbow
15 melee
20 dodge
20 eva
55 stealth
24 hacking
59 lockpicking
0 pickpocket
52 traps
50 temporal manip
40 effective level in mech, chem, and bio and nothing in everything else.
My feats are
aimed shot
Psi empathy
suppressive fire
trigger happy
interloper
kneecap shot
quick tinkering
spec ops
I am mostly using a 12.7 harbinger xm sniper and the K&H MP6 paired with using my stealth to set up an array of bear traps mostly and occasional mines and caltrops before opening with aimed shot with my sniper rifle and then killing stuff with burst from smg or the basic temporal damage ability for stuff with high resists. I have not really been able to use my crafting skills much because I never really come across important materials enough, but I really wanted some chemical traps and grenades in my build too if thats possible. My gear is balaclava, insulated overcoat, ninja tabi, and a trappers belt. I have not come across a shield yet but I figure that would help a lot, but I think theres a bigger problem other than that.