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Messages - Obscurus

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1
Bugs / Re: Pirates going Aggressive after talks area G1 (Expedition)
« on: November 16, 2019, 03:35:56 am »
You are not allowed into the area. This is not a bug.

2
General / Settlements south of SGS
« on: November 05, 2019, 11:35:14 pm »
I know in game, SGS seems to be the southernmost station/settlement in the game, but lore-wise, are there any settlements further south since the rail tracks seems to extend further south?

3
It seems completing the quest to rescue the professor from the pirates always deplete camp ammo and tech supply as of the current patch regardless of the method used. Camp ammo and tech supply went from very good to nonexistent after I rescued the professor. The trigger seems to be talking to anyone on NavCom after the rescue which will trigger the supply depletion. 

4
General / Expedition Camp Supplies
« on: November 03, 2019, 02:33:14 am »
Is the ammo and tech supplies supposed to drop down to almost nonexistent after you rescue the professor? It was at very good before I negotiated with the pirates, but after I rescued the professor, when I contact Briggs regarding camp situation, ammo and tech supplies are at almost nonexistent. I have only explored west depot at this point, so this is still fairly early on.

5
Bugs / Re: Protectorate Firearm omnilube
« on: November 02, 2019, 04:21:17 am »
This item is also bugged. Once you use up the last shot with the omnilube buff, the game crashes.

6
Bugs / Re: Game Crash in Port Ceto
« on: November 02, 2019, 03:54:50 am »
I did some more testing, and it seems the crash is related to the protectorate gun lube. The crash happens when you use the last round with the gun lube buff.

7
Bugs / Game Crash in Port Ceto
« on: November 02, 2019, 01:45:41 am »
The game seems to crash whenever I burst fire on multiple pirates/pitbulls. I'm on grid F2 just north of where Katya is. Below is the crash log.

Game Version: 1.1.1.1
Error: System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
   at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
   at System.Collections.Generic.List`1.Enumerator.MoveNextRare()
   at System.Collections.Generic.List`1.Enumerator.MoveNext()
   at c2n.b(dlv A_0, Nullable`1 A_1, Boolean A_2)
   at lh.gz(TimeSpan A_0, TimeSpan A_1)
   at c4x.h(TimeSpan A_0, TimeSpan A_1)
   at ny.gz(TimeSpan A_0, TimeSpan A_1)
   at c4x.h(TimeSpan A_0, TimeSpan A_1)
   at he.a(TimeSpan A_0, TimeSpan A_1)
   at cfn.a(d8j A_0)
   at d55.dl(d8j A_0)
   at ck.dl(d8j A_0)
   at ar6.a(d8j A_0)
   at a0y.Update(GameTime gameTime)
   at ds4.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at bqu.a(String[] A_0)

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