7
« on: November 02, 2019, 01:45:41 am »
The game seems to crash whenever I burst fire on multiple pirates/pitbulls. I'm on grid F2 just north of where Katya is. Below is the crash log.
Game Version: 1.1.1.1
Error: System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
at System.Collections.Generic.List`1.Enumerator.MoveNextRare()
at System.Collections.Generic.List`1.Enumerator.MoveNext()
at c2n.b(dlv A_0, Nullable`1 A_1, Boolean A_2)
at lh.gz(TimeSpan A_0, TimeSpan A_1)
at c4x.h(TimeSpan A_0, TimeSpan A_1)
at ny.gz(TimeSpan A_0, TimeSpan A_1)
at c4x.h(TimeSpan A_0, TimeSpan A_1)
at he.a(TimeSpan A_0, TimeSpan A_1)
at cfn.a(d8j A_0)
at d55.dl(d8j A_0)
at ck.dl(d8j A_0)
at ar6.a(d8j A_0)
at a0y.Update(GameTime gameTime)
at ds4.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at bqu.a(String[] A_0)