Author Topic: Game Crash in Port Ceto  (Read 931 times)

Obscurus

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Game Crash in Port Ceto
« on: November 02, 2019, 01:45:41 am »
The game seems to crash whenever I burst fire on multiple pirates/pitbulls. I'm on grid F2 just north of where Katya is. Below is the crash log.

Game Version: 1.1.1.1
Error: System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
   at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
   at System.Collections.Generic.List`1.Enumerator.MoveNextRare()
   at System.Collections.Generic.List`1.Enumerator.MoveNext()
   at c2n.b(dlv A_0, Nullable`1 A_1, Boolean A_2)
   at lh.gz(TimeSpan A_0, TimeSpan A_1)
   at c4x.h(TimeSpan A_0, TimeSpan A_1)
   at ny.gz(TimeSpan A_0, TimeSpan A_1)
   at c4x.h(TimeSpan A_0, TimeSpan A_1)
   at he.a(TimeSpan A_0, TimeSpan A_1)
   at cfn.a(d8j A_0)
   at d55.dl(d8j A_0)
   at ck.dl(d8j A_0)
   at ar6.a(d8j A_0)
   at a0y.Update(GameTime gameTime)
   at ds4.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at bqu.a(String[] A_0)

Obscurus

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Re: Game Crash in Port Ceto
« Reply #1 on: November 02, 2019, 03:54:50 am »
I did some more testing, and it seems the crash is related to the protectorate gun lube. The crash happens when you use the last round with the gun lube buff.
« Last Edit: November 02, 2019, 03:59:47 am by Obscurus »

Styg

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Re: Game Crash in Port Ceto
« Reply #2 on: November 04, 2019, 09:34:06 am »
It crashes when firing the last shot when lubed up. Fixed for the next update.