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Builds / Re: *Beginner* Looking for a grenadier build
« on: February 28, 2020, 06:42:26 am »
So as a rough guide:
Strength: 3 (only benefit is carry weight - pack rathound is not a bad first feat choice here)
Dex: At least 7 to Get Grenadier and three pointer. 8 dex for Fatal throw throwing knife bonus feat
Agility: You can keep at 3, really. For a beginner Constitution is a more reliable protection.
Constitution: Up to 10 for huge survivability
Perception : 3 (useless to you)
Will: Should be pretty high, up to 10 if you want highest psi damage
Intelligence: 6 for premeditation (free spell of your choice every few turns)
Always level throwing and Metathermics. Always level chemistry until you get to around 125 effective. Get 50 pickpocket for cash. Get traps pretty high because you need it to spot enemy traps as you have no perception and so you can set your own. Get psychokinetics to at least 25 for force field. You want about 70 temporal for stasis and cooldown spells.
Later game when you don't need to level things like hacking and social skills you can dump those points into other crafting skills. Until then, buy a Metathermics headband and the heaviest armour you can get without a strength requirement. Get a high frequency shield so you can bomb yourself if needed. Late game, you can get anti blast cloth on your tailored armour so you can bomb your feet even more if needed. Steel boots are good for extra armour and allow you to throw caltrops everywhere - or tabi boots for more movement.
You have a build there with loads of explosions, with good survivability and crowd control so you can stay alive while you wait for more explosions
Strength: 3 (only benefit is carry weight - pack rathound is not a bad first feat choice here)
Dex: At least 7 to Get Grenadier and three pointer. 8 dex for Fatal throw throwing knife bonus feat
Agility: You can keep at 3, really. For a beginner Constitution is a more reliable protection.
Constitution: Up to 10 for huge survivability
Perception : 3 (useless to you)
Will: Should be pretty high, up to 10 if you want highest psi damage
Intelligence: 6 for premeditation (free spell of your choice every few turns)
Always level throwing and Metathermics. Always level chemistry until you get to around 125 effective. Get 50 pickpocket for cash. Get traps pretty high because you need it to spot enemy traps as you have no perception and so you can set your own. Get psychokinetics to at least 25 for force field. You want about 70 temporal for stasis and cooldown spells.
Later game when you don't need to level things like hacking and social skills you can dump those points into other crafting skills. Until then, buy a Metathermics headband and the heaviest armour you can get without a strength requirement. Get a high frequency shield so you can bomb yourself if needed. Late game, you can get anti blast cloth on your tailored armour so you can bomb your feet even more if needed. Steel boots are good for extra armour and allow you to throw caltrops everywhere - or tabi boots for more movement.
You have a build there with loads of explosions, with good survivability and crowd control so you can stay alive while you wait for more explosions