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Messages - Call The Banners

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Suggestions / Re: Unique Firearm Pistols
« on: September 17, 2020, 04:52:30 am »
I've only just entered the mid-game so it's good to know this ahead of time before I spend too much time hunting stuff down. Perhaps we need a way to improve these weapons. I feel like uniques should be important in that they have a special mechanic and not just be a better stat boost. But we should also have some way of improving that unique weapon to keep it relevant to the game's increasing level of enemies and difficulty.

I'd love if we had an improvement bench we could go to to upgrade pre-existing weaponry. Howver, many players love the craft-on-the-fly that we currently have.

Maybe there's some balancing issues here that I don't know about yet. But I feel like crafting, while pretty great, could use some more polish in this game.

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Development Log / Re: Dev Log #3: Real-time 3D Models
« on: September 07, 2020, 03:25:26 pm »
Now I'm even more excited for this. The amount of customization the new models will offer is exactly what I love in an RPG. Being able to see modifications to armor, like spikes, was something I didn't expect.

I cannot wait to see more of the models in the future.

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Development Log / Re: Dev Log #68: The Psi Question
« on: September 07, 2020, 03:20:20 pm »
I've owned the game for a while but got discouraged when I tried it a while back. Since then there's been a heap load of QoL changes and a bloody expansion even. I've been playing the game for about 5 days now and I'm loving it. Any new addition or tweak to the game is fine for me. I actually don't run any psi on my current playthrough but it would see I should try it out now.

I'm patiently waiting for my steam client to show me the update is live.

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