I wish Lockpicking, Hacking, and Pickpocketing weren't associated so much with Oddities. In many cases, whether or not you will pick those skills at all will depend on what xp system you're using.
I'd love to see many oddities removed or duplicated from those skills and put on other skill checks in dungeons (ex: more oddities behind PER or STR checks, or more oddities behind Mercantile or Speech, etc...)
I don't mind if some skills have more oddities than others, but the current balance is just too stacked toward the "thieving" skills.
Dude that would be really cool to see, oddities in shops, randomly laying about to be seen (based on the player perception) and maybe oddity on an actual gun you pick up. A good spot for a reference to gun skins, key chains and other free-to-play loot box shit.
"What the fuck is this gun? Why is it purple and has a chain with a weird figure on it?"
And to add some more to it: oddity clearly visible but not reachable without agility, a suspicious box that requires strength to break open, and fishing oddities.