Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - citizen the 4th

Pages: [1]
1
Bugs / Re: Full screen bug when using the steam deck
« on: May 15, 2024, 10:27:54 pm »
I see. If theres any information i can provide to assist do tell. Thanks for the notice.

2
Bugs / Re: Full screen bug when using the steam deck
« on: May 15, 2024, 03:59:55 am »
Yes. It is docked and im using a monitor. Should I share other too?

3
Bugs / Re: Full screen bug when using the steam deck
« on: May 02, 2024, 12:40:07 pm »
To add, I did find the config.dat. the issue is that this didnt fix even after i deleted it like suggested in other posts. Ill try and see other fixes while waiting for potential fixes and post here if anything works.

4
Bugs / Full screen bug when using the steam deck
« on: May 02, 2024, 12:30:19 pm »
For some reason, when using the steam deck only a quarter of the screen exists when launched. Tried to go to settings but it only showed vsync and 2 other options (refer to picture sent). Tried launching in different launch settings and no new issues but also same problem.

Version 1.2.0.15 which should be up to date as of posting.

The usual solutions didnt seem to work? I cant find the config file in the deck which normally resets the setting.

[Tries out advanced launch with -autoconfig and -fullscreen both via steam but neither seems to work with the game.

Please inform if theres an obvious fix and I just missed it haha.

Similar issue exists in gaming mode (default launch) where although its full screen most of the options are offscreen

5
Hello, I was recommended this game by a dear friend and it's been amazing. After core city, I grabbed the power management feat since I seem to rely heavily on it for my night vision goggles, energy gun and my regenerative riot gear.

I noticed that it seems to drain 1/10th of its energy every turn, it had 50 energy one and it drains 5 energy per turn and healing for 30
My new armor uses a q70 one, and I used it to build a new gear with power management, it had 72 energy cap and heals for 32 per turn.

Then I noticed it still drains 10% of the energy per turn! After 10 turns my armor was out of juice, I was wondering if this was since it heals for more, 7 energy for 32 hp instead of 30 - 5 energy.../... which is a terrible rate? I checked the wiki and then it stated:
"Also any armor using regenerative vest, although the cost of healing is always 10% of the energy capacity. Therefore with or without Power Management armor with a regenerative vest can only heal for ten turns from full energy charge."

Is this a known issue, is it intentional? If so , why? Can it be fixed?

Right now its a feat that legitimately makes an armor more expensive for no reward, while also making emps hurt more - it costs an entire feat slot too. 

I enjoyed the game but having a long awaited crafted armor with the relevant feat and seeing it only gimping me is a terrible feeling!

Pages: [1]