Hello, I was recommended this game by a dear friend and it's been amazing. After core city, I grabbed the power management feat since I seem to rely heavily on it for my night vision goggles, energy gun and my regenerative riot gear.
I noticed that it seems to drain 1/10th of its energy every turn, it had 50 energy one and it drains 5 energy per turn and healing for 30
My new armor uses a q70 one, and I used it to build a new gear with power management, it had 72 energy cap and heals for 32 per turn.
Then I noticed it still drains 10% of the energy per turn! After 10 turns my armor was out of juice, I was wondering if this was since it heals for more, 7 energy for 32 hp instead of 30 - 5 energy.../... which is a terrible rate? I checked the wiki and then it stated:
"Also any armor using regenerative vest, although the cost of healing is always 10% of the energy capacity. Therefore with or without Power Management armor with a regenerative vest can only heal for ten turns from full energy charge."
Is this a known issue, is it intentional? If so , why? Can it be fixed?
Right now its a feat that legitimately makes an armor more expensive for no reward, while also making emps hurt more - it costs an entire feat slot too.
I enjoyed the game but having a long awaited crafted armor with the relevant feat and seeing it only gimping me is a terrible feeling!