Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - sceaduwe

Pages: [1]
1
Builds / Re: ''Brains over brawn'' build
« on: February 03, 2021, 07:40:08 am »
Thank you

Something more like this?

https://underrail.info/build/?HgMOAwMDCgoZAADCoB_CoABGRgAAQlpBQUvCoFAANzcANSsswqMmFFplwr3CmiFmKiMFwofCt3LCu9-_

I maxed thought control. Put the rest into evasion and dogde. I am not even sure these are good skills but i feel as though i need some defensive skills to balance out this glass cannon.

2
Builds / ''Brains over brawn'' build
« on: February 03, 2021, 07:04:48 am »
Hello

I am looking for an almost completely non-mechanical build, seeing as how my current crossbow/traps playthrough is running into serious issues with almost every enemy having stupid amounts of mechanical damage thresholds and i keep running out of supplies such as shock bolts, emp and hypos to even survive strongmen, much less nagas, turrets or the sørmirbæren bosses. Had to get versatility to use the sound pistol you get from that god forsaken music puzzle that took me calling my musical friend to have him explain all the terms used and around an hour of work deciphering. This was before i knew i could get that spammable torch grenade from the shard with some kiting to bypass heavily resistant enemies. This bummed me out because i like the feeling of being optimised and not having to resort to emergency solutions like this.

I have this idea in my mind for a non-physical damage nerd character, using either a chem pistol or some kind of energy pistol with psi on the side.

I made this on the build creator to illustrate my idea. Int and will seem to go well together and the only glaring weakness of the build is that I will be extremely easy to kill.

https://underrail.info/build/?HgMKBQMFCgrCoAAAAABLAEZGAABkZGRkZHVQADdkADUrLCcmFCojZWYhWsK9wpoFwofCt3LCu9-_

I plan on using the force field to stop melee enemies from even getting close, evasion hopefully keeps me alive while i nuke the ranged enemies. Empowered thought control with locus of control seems very powerful too. Energy pistol on the side for filler and utility

I have only played one type of build before and never even toutched psi so i do not know which feats are good or bad. But it seems thematic and as if you are allowed to experience more of the game and understand more lore/story by going psi/science than if you were some big dumb brute with a slegde. I was locked out of many story/lore-important dialogue and quest solutions from being a stealthy trap/crossbow guy. The story and dialogue is definitively the best part of this game, the writing suprises me all the time, and the interconnectivity of characters and events is amazing.

Am i missing something here? Also I would appreciate gear reccomendations

I am leaning toward playing on hard difficulty, even though i found normal to be challenging enough.


Thank you

Pages: [1]