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Messages - Hammer

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1
Suggestions / Dead balcony burglar cleanup
« on: December 04, 2023, 07:53:24 pm »
So, apparently the dead burglar on my balcony who died to a plasma turret is just going to have their empty, no-loot corpse sitting there for all eternity. I've noticed dead burglars you kill inside your home have their bodies disappear. I also imagine other houses in Core City have, at one time or another, had to clean the remains of individuals off their buildings.

Allow the player to purchase a lifetime cleaning contract with Core City Housing Authority's sanitation team as an option next to cleaning the graffiti off your house. Use the same disappearing package set-up that's used for moving the player's goods from SGS to their house, but for loot from dead burglars.

If not that, then remove the empty burglar corpse when there's no items in the inventory.

2
General / Re: LMG gameplay feels unsatisfying
« on: November 21, 2023, 07:53:49 pm »
I'm going to wade in here and say that I've found the LMG/minigun gameplay satisfying. Burst-only feels like a fine trade-off, I like how expensive it is considering how much lead you're throwing downrange, and there's a lot of entertaining number-crunching you can do with any combination of a huge number of feats.

ARs will let you stick or twist and you don't have to commit to a full 14 STR, that's true. But unusual synergy on the level miniguns and supporting feats bring hasn't been seen in this game since Corporeal Projection and I'm enjoying what Heavy Duty has brought to the table.

For grenade launchers, I have 3 Dex. Being able to use Guns and not Throwing is a godsend.

3
Bugs / LMG Burst has variable bullet count
« on: November 18, 2023, 08:07:10 pm »
Hello,

I'm can't seem to replicate, so apologies upfront.

My ergonomic compensated 65-round 9mm crafted Ratchet with Mag Dump (no specs) and Full-Auto (no specs) (13 bullet burst per the attack icon) seems to be alternating between shooting 12 and 13 Acid bullets when bursting, leaving me with ammo remaining after 5 bursts, which is how I noticed. I caught it when I was fighting coil and greater coil spiders in Phreak's pipe areas in Core City, but cannot replicate the conditions at the firing range in SGS, nor in the sewers with those coil and greater coil spiders.

Edit: Attached pic of same reoccurance with normal ammo in random cave. Still no idea what causes it but it seems to happen periodically.

4
Bugs / Re: Font in Filter bar is invisible
« on: November 16, 2023, 07:41:05 pm »
It appears the text box in Specializations still has the same problem in Classic. Picture taken 2023_11_16.

Apologies for not catching it at the time I made this post. My character was not eligible for Specialization points yet.

5
Builds / Re: NOOB - Advice on LMG Tin Can
« on: November 07, 2023, 08:22:33 pm »
Personally, I think Brute Aim is incredible, so you may want to consider grabbing one more point in STR, if that fits what you're looking for.

I'm a huge fan of how the possibilities open up with Brute Aim + Versatility, since Versatility works off effective skill. Corporeal Projection with the extra STR and things like being at 9 STR if Crippled keeping you level with Tungsten's/Ratchet's STR reqs are just bonuses.

If you've got a feat to give, check Brute Aim out.

6
Bugs / Re: Font in Filter bar is invisible
« on: November 05, 2023, 03:46:48 am »
I normally play on 1920x1080 fullscreen with vsync enabled on a 1920x1080 monitor at 60fps in win11, which is where I noticed the error originally. That picture showing the error was taken at 720p, showcasing the same error.

Attached interface settings.

Edit: I've just set every option to Auto to see if it forced a change and the font has returned. I'm going to go poking through the various options and see if I can re-trigger the bug.

Edit #2: It's "Interface Size: Classic" that's doing it. Interface sizes Small, Large, and Auto all have text appear.

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Bugs / Font in Filter bar is invisible
« on: November 03, 2023, 12:51:44 am »
Hello,

Apologies if this has already been reported and I missed it. It seems that the text font for the Filter bar is invisible or the same color as the bar itself and can't be seen.

Picture attached for clarity.

8
Gotcha. Thanks, Dom.

9
https://drive.google.com/drive/folders/1Xa_ip-yJ2_sqt8SH8yJLV_Cxfmhw8SaN?usp=sharing

Please let me know if this worked. If not, I'll try something else.

10
Bugs / Re: [1.1.5.5] Enemy mech resist distribution bug with shotgun
« on: February 22, 2022, 02:10:07 am »
Gotcha. Thanks, Styg.

11
The file location is \Documents\My Games\Underrail\Saves, yes? What file in the character name folder would you like?

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Bugs / [1.1.5.5] Enemy mech resist distribution bug with shotgun
« on: February 20, 2022, 04:47:14 am »
I'm getting strange mech resist feedback from enemies when hit with the shotgun. Independent of critting, the first listed instance of resisted damage is much higher than the subsequent ones.

13
Apologies because this is the first time I've done this particular quest.

The wiki makes it seem like you should be able to report both Nicolas and Olivia at once, but I don't have a third option for that with the Chief.

14
General / Raw numerics for grenade precision with the throwing skill
« on: February 02, 2022, 10:41:22 pm »
I know Epeli put together that precision tool for calculating hit chance using attacker's skill v defender's evasion skill. That being said, what's the calculation used for grenade precision at X distance with Y skill? It doesn't seem to be on the wiki anywhere.

15
General / Re: Underrail has such a contradictory design
« on: February 02, 2022, 10:38:14 pm »
or that melee is op

I would not mind seeing this argument.

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