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Development Log / Re: Dev Log #10: Lockpicking and Hacking
« on: February 25, 2025, 02:47:11 pm »
I must say that I'm genuinely hyped, about both these features.
I love the tighter integration of computers and computer systems into the game, making them a constant presence. The only thing I'm genuinely hoping is that all the computer interaction with is doable with our real-world keyboard.
I can see how people might be concerned about the mechanics of lockpicking and hacking but by both making these things no longer strictly required and/or providing crutches, it should be quite doable.
As someone who's picked some locks in real life, I'm quite looking forward to how it is implemented in the game itself.
For a moment, I thought about how much extra time all these things might take while playing, but then again, Underrail 1 had already a play time of 50-124 hours (according to HowLongToBeat) and I am absolutely ready for Underrail 2 to be longer. I'm here for the immersion and the lore and the fun mechanics, so bring it on.
I love the tighter integration of computers and computer systems into the game, making them a constant presence. The only thing I'm genuinely hoping is that all the computer interaction with is doable with our real-world keyboard.
I can see how people might be concerned about the mechanics of lockpicking and hacking but by both making these things no longer strictly required and/or providing crutches, it should be quite doable.
As someone who's picked some locks in real life, I'm quite looking forward to how it is implemented in the game itself.
For a moment, I thought about how much extra time all these things might take while playing, but then again, Underrail 1 had already a play time of 50-124 hours (according to HowLongToBeat) and I am absolutely ready for Underrail 2 to be longer. I'm here for the immersion and the lore and the fun mechanics, so bring it on.