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Builds / Re: Jin-Roh: Wolf Brigade - Mobile Tin Can LMG Thematic Build
« on: December 23, 2023, 01:30:24 pm »Sorry but i don't think this build is very good.
You need an unmodified armor suite of over 50% armor penalty to proc Juggernaut (Total health increased by 25% while wearing armor suit with (unmodified) armor penalty of 50% or higher)
You also have metal boots so thats another 15% armor penalty.
Assuming you take nimbler (reduce penalty by 15%), then you are at 50% armor penalty.
That's a 50% penalty on your stealth, so you are done from 200 to 100 stealth effective.
No PSI in build... a simple 50 points in temporal manipulation and you get Psycho-temporal Contraction (Increases target's action points by 15 and movement points by 30 for 2 turns)
50 points in temporal manipulation and you get stasis...
And lastly, you are heavily reliant on super-steel plates for armor, which in dominating difficulty are virtually impossible to get because they are so expensive.
By the time you save money for super-steel plates, you've basically finished the entire game.
I see that you've managed to synchronize the build so it somehow works well at level 30.. But by level 30 you've already finished the game and it's pointless.
Besides missing out on all PSI schools is a big con.
Overall i would probably not try this build or recommend it to others.
1. 4 plate Super Steel Metal Armor with Armor Sloping gives 64% Armor Penalty. Unmodified means just that, it will proc no matter what as long as the armor has 50% or more Armor Penalty, doesn't matter if you can reduce the final Armor Penalty score to 0%.
1.1 107 effective stealth (which is what you'll get with this build) is enough for a 52% crit chance with Ambush. That is before drugs and gear, meaning add another +30% (Focus Stim and 15% Seeker Googles) for 82% crit chance. Cloaking Device also boosts it further.
1.2 You can just swap to Stealth gear when you need to sneak by.
2. If you'd have tried to read carefully, then it's written that the build "Doesn't require knowing psi". Which means it doesn't need psi to be good. Even so, you can easily adjust it to YOUR preference as written right below 'Doesn't require psi.', something you intentionally ignored.
3. First of all, the build isn't reliant on Super Steel Armor. Out of all feats, only Juggernaut requires heavy armor. Super Steel is the mobility option that fits the theme best. You can use ANY armor you want.
Second, it's a thematic build, you can go full butt ass naked for all I care and it will still work, otherwise read the first argument.
Third, Dom is for veterans, so getting 9k for Super Steel Armor isn't hard if you know how. 20k can be acquired as soon as Level 18. 100 mercantile + Jon's Special + Hypercerebrix + Waist Pack give ~140 effective score. If you don't care about the Expedition camp, speedrun Nexus and Health Center to get access to Joint Security, bring a cheap small jet ski battery and engine (stolen from the free jets given), hijack the Reef Glider and sell it to Ray for 20k. Your biggest concern is getting soft locked in Joint Security. Selling expensive Jet Ski parts is a backup option if you don't want to do all that. You're welcome.
Fourth, getting 4 Super Steel Refining Data is more of a hassle than Reef Glider. Depending on whether you joined Protectorate or Free Drones you'd have to gain access to University of Tchort, otherwise you risk visiting Waterway Facility and/or Marshes which themselves will put the camp at risk.
Fifth, this all can be done properly during midgame and you still have content left.
Sixth, the build relies on MG3-42, which you can get immediately after Depot A, there's a reason it's called thematic and Jin-Roh.
Seventh, if I wanted to do a generic Tin-Can LMG Dom build, I'd have done that.
4. One, the build works well the moment you get Concentrated Fire at level 10, almost like any AR/LMG build. Everything after is just amplifying the damage with utility and spec, and giving it additional mobility, also almost like any AR/LMG build.
Two, you can get level 30 on Classic by farming Void Creatures at Abyssal Station Zero with the Ethereal Torch. Since ASZ is opened after Joint Security, having Super Steel armor helps tanking the Energy damage. For Oddity, read argument One.
Three, psi (and TM in particular) is not required at all to win DOM, nor in make builds. Styg gave enough skill points, items, utility and space to finish everything without psi. Deal with it.