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Development Log / Re: Dev Log #12: Graphical Improvements
« on: September 21, 2025, 03:08:10 pm »Oh my god, it's gorgeous, and a little bit concerning. I know that you don't use an UE5 and you're a master of your engine but I was burned by so many cool indie games which had neglected proper optimization, but I believe that your and your team's brains can handle it.I haven't tested it on lower end CPUs, so we'll see when I get to it.
P.S. I know that nothing is set in stone right now and lots of things can change, but how much do you think this game will need in terms of GPU/CPU/RAM? I want to know that because I haven't upgraded in a long time cause I don't have any games which will justify it, if it works on low then it's fine. But in this game's case I'm so hyped that I want to experience it without any compromises. If it really needs something beyond gtx 1650 super 6gb and i7-3770 then I need to start cutting on my groceries and other stuff now to be able to afford a new PC.
As for GPUs - interestingly, my office PC currently is running GTX 1660 with 6GB and the game runs mostly fine even though it's not been fully optimized yet. Of course, it largely depends on resolution 1080p vs 1440p and how the features mentioned above are configured.
I think this line of GPUs (1650/1660) should be able to run the game on high settings at least on 1080p, but we'll see. We're going to have to test how the game performs when there's a lot of expensive stuff in the scene, but it's also been optimized.
But, in any case, you'll be able to run the game on that GPU for sure. It just remains to be seen at what settings.
I never questioned that it wouldn't run, underrail runs on potato PCs just fine so there would be zero problem with infusion running on mine, I was just concerned being unable to fully appreciate graphics of this game. I usually don't care about graphics in isometric/top view turn based games but infusion looks amazing, even better than BG3 (which barely ran on low settings).
Probably because of lighting and THICC atmosphere/entourage. Just looking at these screenshots/gifs makes me remember all the times when I had helped my dad disassemble washing machines in undeground garage where only source of light was a single lightbulb behind a lone pc fan.
I don't think that CPU will be an issue as well because maps aren't that big and I haven't heard about any complicated systems which will require serious CPU resources, maybe AI but I doubt it. And even if there will be any drops during big fights it's not a problem cause it's a turn based game. I've seen many examples when games have quite big maps and simulate enemy patrols and fights on the whole map even out of player's sight, I doubt that structure/mechanics of infusion will allow something like that.
I really love how everything looks so far and I never saw an isometric rpg look like this, closest game I remember is Wasteland 3 and even then it was quite blurry and not as good graphically. I've watched a gameplay teaser and it looked good back then but the work you guys had done with shadows made it look amazing, and without any rtx stuff like UE5 uses if I understood it correctly.
So yeah, sorry for rambling and thanks for clarifying and being such a cool dude, can't wait to finally play it with my own hands, in fact I'm so hyped about it that I fear that I can fall out of life for a few days playing it.