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General / Re: The Graphics of Underrail
« on: July 01, 2021, 11:20:57 am »
Thank you so much for the detailed response! The mathematically precise camera is probably the part I have struggled with in the past. That and aliasing lol. I've actually been dabbling with Blender and orthographic cameras, and nailing that perfect angle has been incredibly tricky for me. I've mostly worked off a few specific angles and some messy math I stumbled across on ancient forum posts. I do tend to work with procedural textures/shaders as well with my work, though I am still learning in that area But it is really nice to know that I'm not too far off track when it comes to some of the renders I've been working on!
I really appreciate you taking the time to go over the camera settings and the math involved, that is exactly the kind of thing I was hoping to ask as well! I have very rarely come across anyone breaking down the math for that specific 2:1 perspective, and even what I have been able to find and study online has been rather limited. It is a very particular art style that I have always been fascinated with, and I have much love for your work! And as always, I'll keep at it and refine my techniques! Thanks again!!
I really appreciate you taking the time to go over the camera settings and the math involved, that is exactly the kind of thing I was hoping to ask as well! I have very rarely come across anyone breaking down the math for that specific 2:1 perspective, and even what I have been able to find and study online has been rather limited. It is a very particular art style that I have always been fascinated with, and I have much love for your work! And as always, I'll keep at it and refine my techniques! Thanks again!!