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Messages - screamingbrain

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General / Re: The Graphics of Underrail
« on: July 01, 2021, 11:20:57 am »
Thank you so much for the detailed response! The mathematically precise camera is probably the part I have struggled with in the past. That and aliasing lol. I've actually been dabbling with Blender and orthographic cameras, and nailing that perfect angle has been incredibly tricky for me. I've mostly worked off a few specific angles and some messy math I stumbled across on ancient forum posts. I do tend to work with procedural textures/shaders as well with my work, though I am still learning in that area :) But it is really nice to know that I'm not too far off track when it comes to some of the renders I've been working on!

I really appreciate you taking the time to go over the camera settings and the math involved, that is exactly the kind of thing I was hoping to ask as well! I have very rarely come across anyone breaking down the math for that specific 2:1 perspective, and even what I have been able to find and study online has been rather limited. It is a very particular art style that I have always been fascinated with, and I have much love for your work! And as always, I'll keep at it and refine my techniques! Thanks again!!

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General / The Graphics of Underrail
« on: July 01, 2021, 06:20:25 am »
Aspiring game-graphics-guy here, and I'm super curious about the tiles and scenery used throughout Underrail.. I mostly work with 2D isometric (or dimetric) projections, much like the style of Underrail, but not quite on the same level of glorious detail. While I have spent many hours playing this fantastic game, I've also spent just about as many hours admiring and studying or analyzing the graphics in the game. I could tell there is a mix of 2D animation work done by hand blended with lots of 2D renders of 3D objects, but I really would love to know more about the process behind the texturing/shading and overall design of the tiles and objects! I'm not exaggerating even a tiny bit when I say there is not a whole lot of information out there in the wild related to Isometric Graphics that isn't just a simple "use Blender." I absolutely love the pixel perfect 2:1 isometric techniques being used throughout the artwork in Underrail. I know this might be a bit of a deeper question, as there may be some secrets the artist is not willing to divulge, and most people probably won't be as interested in the process as I am, but I would love to learn a bit more or pick someone's brain on the subject!

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