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Builds / Re: A Perfect Slice - a DOMINATING knife build, very OP & very Fun
« on: June 07, 2024, 08:09:09 pm »Well written guide Peet, have my upvote.
Wanted to share a few comments:
1. There's a case to be made for taking Ripper + Blitz, and dropping Survival Instincts and Brutality
Challenging fights for melee build can be bosses with a lot of HP, and armored enemies..
They all require many melee strikes to defeat, and ripper can be really useful.
2. Taking 'three-pointer' feat is also a game changer for knife builds.
Dealing with multiple armored units like Giant crabs, Industrial robots, Strong men, Nagas and the hardest enemies for knife builds.
Three-pointer with a Dexterity based build and maxed throwing, like the build you have, increases your grenade crit chance by 55%
You can also craft highest level plasma grenades (which are probably the grenades against armored units), since have points in electronics.
This way you don't need to invest any further points in chemistry for Frag Grenades.
3. Vile Weaponry feat is also extremely useful, especially for boss fights, and heavily armored living enemies, which requires stacking multiple debuffs.
Given the build, it may be hard to find room for this feat.
I believe this feat adds damage which is not reduced by enemy resistances and armor, but is pure unresisted damage.
So the damage increase is much more noticeable than 'blindsiding' or 'taste for blood' as an example.
4. Just a preference, but i would remove some points from Temporal Manipulation, and invest them in Hacking, since it makes many areas and encounters easier, especially for new players.\
Anyways it's a good solid build, and well explained.
Thanks for the feedback and kind words.
Brutality is mostly added for fun and to get the most out of the death's grin hat, and can totally be dropped.
The tradeoff between SI and Ripper + blitz is a real tricky one (i've played both builds), but I think in encounters with many enemies SI wins out due to its consistency and improved AP efficiency, while ripper wins out in encounters against multiple bots (crabs are absolutely not a problem due to cheap shots). For those bot encounters, you can throw a mk3 nade and corrosive acid and still take them out without too much of a problem. Its a bit of a crapshoot between SI & ripper, but that's the general breakdown: easier multi-enemy encounters and consistency vs easier bots.
The 3rd option is 16 dex, SI + ripper. However, in that case you lose 5 ap attacks, leading to a 20% reduction in damage, which I doubt that ripper makes up for, but is in all reality a decent alternative.
3 pointer would absolutely kick ass for sure, and a great add.
I'll have to really disagree on vile weaponry. Any enemy that can be affected by vile weaponry (eg: not bots), gets completely and entirely dominated already. You can also just toss a nail bomb. T4B and blindsiding are great because they multiply on top of all of your other multipliers, and apply pretty much universally. Out of the two, T4B is the superior feat, but blindsiding is hard to resist.