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General / Re: Rebalance Psi Empath, to prevent easy splashing for a meagre 20% HP cost.
« on: February 01, 2024, 09:22:17 pm »
This isn't an issue with the core tenets of becoming an empath but more with temporal as a whole.
Let's start with proposed nerfs for PTC: you get it's benefits starting only from your next turn, slightly reduce movement points to 20
Stasis: 30 AP/60 psi and it only lasts 1 enemy turn which gives a barrage of nerfs indirectly. 1 less turn from your cooldowns ticks down, 1 less turn from psi regen, reduced tactical stalling possibility of every enemy on the map stacking on a single doorway/corner.
You can't cast both in the same turn without getting more max psi or a cost reduction from a headband, feat or psi drugs.
LTI: I haven't used it much on LMG can. Stopping at 25 TM could have a niche on a low-cooldown build with Grenadier, Spear Throw or some pistol build.
Psycho-temporal Acceleration is fine for the most part
Future orientation can be rebalanced or a new feat with a 7/10 will and 100 base requirement which reverts the PTC 1st turn and stasis duration nerf(the AP/psi should stay as those are too low for it's effect)
No comment on cryostasis/grounding/imprint i haven't tried those, but i assume they're in a healthy state as they're only single-target and can be mitigated/detected.
But the best idea is to leave it and rebalance temporal accordingly in Infusion taking into account the cover system and new hit registration.
Let's start with proposed nerfs for PTC: you get it's benefits starting only from your next turn, slightly reduce movement points to 20
Stasis: 30 AP/60 psi and it only lasts 1 enemy turn which gives a barrage of nerfs indirectly. 1 less turn from your cooldowns ticks down, 1 less turn from psi regen, reduced tactical stalling possibility of every enemy on the map stacking on a single doorway/corner.
You can't cast both in the same turn without getting more max psi or a cost reduction from a headband, feat or psi drugs.
LTI: I haven't used it much on LMG can. Stopping at 25 TM could have a niche on a low-cooldown build with Grenadier, Spear Throw or some pistol build.
Psycho-temporal Acceleration is fine for the most part
Future orientation can be rebalanced or a new feat with a 7/10 will and 100 base requirement which reverts the PTC 1st turn and stasis duration nerf(the AP/psi should stay as those are too low for it's effect)
No comment on cryostasis/grounding/imprint i haven't tried those, but i assume they're in a healthy state as they're only single-target and can be mitigated/detected.
But the best idea is to leave it and rebalance temporal accordingly in Infusion taking into account the cover system and new hit registration.