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Messages - Int0rCess0r

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1
Bugs / Re: Fusion Cannon
« on: Today at 02:46:47 pm »
Which armor is that?

He's talking about the stealthy tactical overcoat.

2
Bugs / Re: Invisible Energy Shield When Using Advanced Shaders With NVG
« on: February 11, 2026, 06:17:36 pm »
It works for me, though visibility is low.

Upload the save if you want and I'll check your situations out.

I'll send the save over, though it seems to be a problem when darker tile sets are mixed with low light levels and certain shield frequencies.

3
Bugs / Invisible Energy Shield When Using Advanced Shaders With NVG
« on: February 10, 2026, 03:49:14 am »
Cannot see energy shields at all when using night vision with advanced shaders.

Example Below

4
its "rogue", btw
rouge is make-up

Thx for the correction.

5
Bugs / Rogue Sentry Bots And Stalkers Aren't Hostile To Each Other
« on: February 09, 2026, 12:56:16 am »
If the rogue sentry bot encounter happens in the zone with stalkers in the under-passages, and they encounter each other they'll not be hostile to each other.

6
Bugs / caught on tile outside foundry
« on: February 04, 2026, 05:52:07 pm »
When moving around the outside of the foundry the player has a very high chance of getting caught on this specific tile that is right beside the railing.

7
Suggestions / Restore Health with Predation and Hemopsychosis
« on: February 02, 2026, 02:08:04 am »
It'd be a really interesting interaction, if health was restored instead of PSI points when killing a target under Psychosomatic Predation while Hemopsychosis is active.

8
Bugs / Re: Out of Context Dialogue: Thread
« on: February 01, 2026, 12:13:03 am »
If the player kills the bandits in the gms compound before tanners quest they can still ask sully how to open the locked door on the first level.

9
Bugs / Protectorate Dialogue After Gang War/Sprite Sheet Issues
« on: January 31, 2026, 04:03:37 pm »
Brings up a dialogue box instead of the normal chatter.

Also on another note the female work coveralls sprite sheet doesn't hold the sledgehammer right at all, and the female technomedic sprite sheet has inconsistent lighting on the unarmed idle animations.

10
Suggestions / Armor Buff Items
« on: January 23, 2026, 07:03:30 pm »
Would be a nice idea for specific items to buff armor much like what weapons already have. Already have some ideas for this, having a certain amount of charges that are used up as the armor takes damage or comes under certain effects.

Enviroseal - provides resistance and DT against bio and [less for acid] for a [high] amount of charges.

Non-conductive gel - provides minor electrical resistance and prevents electrical stuns for a [low] amount of charges

flame retardant coating - provides minor heat resistance and prevents burning for a [low] amount of charges

Reactive armor plate - prevents armor being blasted, or incoming damage from a single deadly attack, activates upon armor being blasted or receiving 200 or more damage in a single hit does considerable durability damage to armor and knocks user and adjacent enemies off balance. [single use]

11
Suggestions / Re: A unique silenced revolver
« on: January 08, 2026, 10:15:55 am »
https://en.wikipedia.org/wiki/Nagant_M1895

A silenced Nagant revolver would also be a cool option to consider.

12
Bugs / Heavy Metal Feat Doesn't Have A Melee Requirement
« on: January 08, 2026, 10:04:31 am »
Heavy Metal works with sledgehammers but requires heavy guns as its sole skill. This seems unintentional and not in line with other feats that use multiple weapon types which use more than one skill to determine feat requirements.

13
Bugs / Multple Jumping Stilit Bugs
« on: January 03, 2026, 02:49:58 am »
Not sure if it is intended or a bug but the extra movement points given by the jumping stilts ignore armor penalty.

Secondly the penalty to stealth is buggy such as not being applied correctly after putting on gear that raises stealth, but being applied correctly if the player puts on stilts after or reloads a save.

14
Bugs / Re: Item info box too big for lower resolutions.
« on: January 01, 2026, 08:59:08 pm »
Technomedic Exoskeleton information is unreadable even in 1080p

Dang atleast expected it to scale well with higher resolutions.

15
Bugs / Item info box too big for lower resolutions.
« on: January 01, 2026, 03:41:49 am »
Only really a problem for certain items that display a lot of information such as the technomedic exo-skeleton. This makes it impossible to read info at the bottom of the box such as item durability or weight with resolutions less than 1080p.

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