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Messages - Int0rCess0r

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1
Suggestions / Re: A unique silenced revolver
« on: January 08, 2026, 10:15:55 am »
https://en.wikipedia.org/wiki/Nagant_M1895

A silenced Nagant revolver would also be a cool option to consider.

2
Bugs / Heavy Metal Feat Doesn't Have A Melee Requirement
« on: January 08, 2026, 10:04:31 am »
Heavy Metal works with sledgehammers but requires heavy guns as its sole skill. This seems unintentional and not in line with other feats that use multiple weapon types which use more than one skill to determine feat requirements.

3
Bugs / Multple Jumping Stilit Bugs
« on: January 03, 2026, 02:49:58 am »
Not sure if it is intended or a bug but the extra movement points given by the jumping stilts ignore armor penalty.

Secondly the penalty to stealth is buggy such as not being applied correctly after putting on gear that raises stealth, but being applied correctly if the player puts on stilts after or reloads a save.

4
Bugs / Re: Item info box too big for lower resolutions.
« on: January 01, 2026, 08:59:08 pm »
Technomedic Exoskeleton information is unreadable even in 1080p

Dang atleast expected it to scale well with higher resolutions.

5
Bugs / Item info box too big for lower resolutions.
« on: January 01, 2026, 03:41:49 am »
Only really a problem for certain items that display a lot of information such as the technomedic exo-skeleton. This makes it impossible to read info at the bottom of the box such as item durability or weight with resolutions less than 1080p.

6
Bugs / You can wear multiple mining helmets.
« on: December 27, 2025, 04:09:50 am »
But only if they appear as a stack, otherwise they act as normal.

7
In such case that he might die during the beast fight his corpse should despawn after the victory cutscene under the pretense of the foundry guard recovering his body, also the same if Dan happens to die.

8
Bugs / Cannot Relock SGS Mortuary Door
« on: December 22, 2025, 11:01:04 pm »
The keycard can be obtained, but the player cannot relock the door with it.

9
Bugs / Not a crime to hack into SGS server room.
« on: December 21, 2025, 11:37:08 pm »
Kinda self explanatory, basically hacking into every other area in SGS is considered a crime except the server room on the engineering floor.

10
Suggestions / Re: SGS Insignia Oddity/Recharge Object From Hotbar
« on: December 21, 2025, 07:15:50 pm »
you can already recharge object from hotbar

Didn't know but also would be nice to remove the requirement to use the submenu to switch between modes, when pressing a hotkey. It seems pretty redundant.

11
Suggestions / SGS Insignia Oddity/Recharge Object From Hotbar
« on: December 20, 2025, 03:16:48 am »
Most factions at least have an oddity for identification, it would be cool to find one for south gate station by pickpocketing.

Second suggestion is to allow the player to recharge objects when selecting a battery from the hotbar without having to open the inventory to do so.

12
General / Re: Custom Portraits
« on: December 07, 2025, 07:15:39 pm »
Hey guys, the question is, what app do you use for editing and creating portraits, I was going to make a new portrait of Tanner, but Photoshop doesn't seem to be the best for it

I use a mix of paint3d and gimp, generally you should be working at a low enough resolution 100x100 or 200x200 where any manual edits such as removing background with the eraser tool and edits various paint tools should be decently easy, and gimp is pretty good for any color edits and removing any semi transparent pixels.

13
Bugs / Laptop trackpad clicks not registering.
« on: June 26, 2025, 05:43:15 am »
This is only encountered in the game and not with normal use. Usually taking several left or right mouse clicks before it registers.

laptop model is Dell Latitude 5480 if that helps.
The laptop also features mouse bottons right below the spacebar and these register just fine unlike the ones below the trackpad.

A possible solution to this problem could be a simple as allowing the left mouse and right mouse keys to be rebinded in game.

14
General / Re: Custom Portraits
« on: May 18, 2025, 04:53:08 am »
Been playing decent amount of Xenonauts 1 and 2, so here are some generic portraits from those games.

15
Suggestions / Tense Caves Music For Utility Tower
« on: April 24, 2025, 02:36:37 am »
Just always seemed odd to me how the upper underrail music is still used instead of tense caves music for a hopeless frozen desolate dungeon.

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