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Bugs / Re: Crash on launch in Windows 7
« on: December 07, 2012, 06:33:49 am »
Yay, that actually solved the problem! Strange the MS packages didn't detect this prerequisite.
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Log Name: Application
Source: Application Error
Date: 06.12.2012 21:57:36
Event ID: 1000
Task Category: (100)
Level: Error
Keywords: Classic
Description:
Faulting application name: underrail.exe, version: 0.1.0.0, time stamp: 0x50b88397
Faulting module name: KERNELBASE.dll, version: 6.1.7601.17932, time stamp: 0x503275ba
Exception code: 0xe0434352
Fault offset: 0x0000d3cf
Faulting process id: 0x858
Faulting application start time: 0x01cdd3f451226058
Faulting application path: E:\Spill\Underrail\underrail.exe
Faulting module path: C:\Windows\system32\KERNELBASE.dll
Report Id: 8fcf85ef-3fe7-11e2-aaff-00226810c6df
Event Xml:
<Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event">
<System>
<Provider Name="Application Error" />
<EventID Qualifiers="0">1000</EventID>
<Level>2</Level>
<Task>100</Task>
<Keywords>0x80000000000000</Keywords>
<TimeCreated SystemTime="2012-12-06T20:57:36.000000000Z" />
<EventRecordID>48056</EventRecordID>
<Security />
</System>
<EventData>
<Data>underrail.exe</Data>
<Data>0.1.0.0</Data>
<Data>50b88397</Data>
<Data>KERNELBASE.dll</Data>
<Data>6.1.7601.17932</Data>
<Data>503275ba</Data>
<Data>e0434352</Data>
<Data>0000d3cf</Data>
<Data>858</Data>
<Data>01cdd3f451226058</Data>
<Data>E:\Spill\Underrail\underrail.exe</Data>
<Data>C:\Windows\system32\KERNELBASE.dll</Data>
<Data>8fcf85ef-3fe7-11e2-aaff-00226810c6df</Data>
</EventData>
</Event>
Log Name: Application
Source: .NET Runtime
Date: 06.12.2012 21:57:36
Event ID: 1026
Task Category: None
Level: Error
Keywords: Classic
Description:
Application: underrail.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.InvalidOperationException
Stack:
at um.c(bcr)
at ail.n8(bcr)
at a1r.a(bcr)
at lv.Update(Microsoft.Xna.Framework.GameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(System.Object, System.EventArgs)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(System.Object, System.EventArgs)
at System.Windows.Forms.Application+ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32)
at System.Windows.Forms.Application+ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32)
at System.Windows.Forms.Application+ThreadContext.RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext)
at System.Windows.Forms.Application+ThreadContext.RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext)
at System.Windows.Forms.Application.Run(System.Windows.Forms.Form)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean)
at z1.a(System.String[])
Event Xml:
<Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event">
<System>
<Provider Name=".NET Runtime" />
<EventID Qualifiers="0">1026</EventID>
<Level>2</Level>
<Task>0</Task>
<Keywords>0x80000000000000</Keywords>
<TimeCreated SystemTime="2012-12-06T20:57:36.000000000Z" />
<EventRecordID>48055</EventRecordID>
<Security />
</System>
<EventData>
<Data>Application: underrail.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.InvalidOperationException
Stack:
at um.c(bcr)
at ail.n8(bcr)
at a1r.a(bcr)
at lv.Update(Microsoft.Xna.Framework.GameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(System.Object, System.EventArgs)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(System.Object, System.EventArgs)
at System.Windows.Forms.Application+ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32)
at System.Windows.Forms.Application+ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32)
at System.Windows.Forms.Application+ThreadContext.RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext)
at System.Windows.Forms.Application+ThreadContext.RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext)
at System.Windows.Forms.Application.Run(System.Windows.Forms.Form)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean)
at z1.a(System.String[])
</Data>
</EventData>
</Event>