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Messages - Aivaras

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1
General / Re: Carrier Vests
« on: March 19, 2013, 01:58:46 pm »
Also there is other kind of carrier vest later in a game.

2
Development Log / Re: Dev Log #12: Grenade Changes and Item Durability
« on: March 19, 2013, 01:53:19 pm »
I might be too late here but what about:

Using explosives would damage targets items. So the more you use grenades the less valuable loot you get. It could balance their power a bit. I think Arcanum had such a system.

3
General / Re: How does encumbrance and armor requirements work?
« on: March 08, 2013, 05:53:05 pm »
I think encumbrance is capped at 95%, so if you go metal helmet, metal armor, metal boots (all extra slots when crafting fitted with metal if allowed) that 15% wont help much, you will still be at 95%.

4
General / How does encumbrance and armor requirements work?
« on: March 02, 2013, 06:22:00 pm »
Hey,
My first character had low strength (4), later I made metal armor (vest + 4 metal parts, encumbrance 95%) that required strength of 9, yet I could wear it, but had my action points reduced. So I thought I make another character that could use it better. Next char had 9 strength yet armor still had encumbrance of 95%.
So the question would be why add min strength required if it changes nothing? Or is it still not implemented? Or am I missing something?

5
Bugs / Components sorting bug?
« on: March 02, 2013, 06:04:47 pm »
I have noticed that components when sorted (using sort button) get arranged from lowest to highest quality. High Density Foam Padding gets sorted the other way around. Not sure if its a bug or not but its the only component that does that as far as I have noticed.

Playing v0.1.6

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