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Messages - SQ1

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1
General / Re: My thoughts on the new combat system
« on: January 01, 2025, 01:03:49 pm »
In my opinion, the main OP is the grenade launchers. And they are made for this game.

2
General / Re: My thoughts on the new combat system
« on: December 31, 2024, 03:36:47 pm »
Then a few small ones.  :)

3
General / Re: Video discussion
« on: December 30, 2024, 10:55:31 pm »
You can simply increase the speed of the game.

4
General / Re: My thoughts on the new combat system
« on: December 30, 2024, 04:21:14 pm »
This is not a fair comparison. One mechanic and the whole combat system.

5
General / Re: My thoughts on the new combat system
« on: December 30, 2024, 01:54:41 pm »
The new system is just terrible. This is directly demonstrated at the end of the video when the enemies stop running away for no reason.

I think the developer listened to those for whom the game was too "slow" and made a big mistake.


Have some faith! Do you really think the same devs who made Underrail and Expedition will release something unfun, or that lacks strategic depth?

But it was a good turn-based game. And I believe they could make a turn-based game even better. But not this.

6
General / Re: Video discussion
« on: December 26, 2024, 03:21:20 pm »
The problem is that there can be many different enemies at the same time. While you are moving away from one, the second shoots at you, and the third throws a grenade.

7
General / Re: Video discussion
« on: December 26, 2024, 01:42:44 pm »
1) It looks bad visually. "Stop-frame" animation with such gorgeous detail.
2) I'm afraid this will destroy most of the tactics the old game provided without giving anything in return.
3) And most importantly, it does not suit the style of game itself. There are always more enemies, but in the original game I could kill one, immobilize the second and hide from the third at my turn. And here - I beat one, everyone beats me, I beat one, everyone beats me and I lose. In fact, the end of the video demonstrates this.

I really hope that the author will change his mind and return to a proven system that can be improved, but should not be broken.

8
General / Video discussion
« on: December 25, 2024, 09:07:45 pm »
Am I the only one who didn't like the new combat system at all?

9
General / Re: Underrail Infusion Fan Suggestions/Ideas Megatopic.
« on: December 22, 2024, 03:10:27 pm »
https://imgur.com/a/XRlOcgM

I need a flamethrower...

10
General / Re: Where's Grampus?
« on: December 22, 2024, 03:02:35 pm »
It looks like only a character who has not been in this room before can find it.

11
Suggestions / Re: Throwing Axes
« on: December 22, 2024, 02:26:20 pm »
As I said, there is no wood here, so no one makes ax blades. Although, it’s strange that there are no pickaxes.

12
General / Re: Where's Grampus?
« on: December 21, 2024, 10:52:19 pm »
I want his brand.  :)

13
Suggestions / Re: Throwing Axes
« on: December 19, 2024, 07:09:20 pm »
No wood - no axes.

No bears - no traps

Ancent-rathound-trap?

Quote
Handles could be made from other materials. Machete, sledgehammers, knives, and spears are craftable. And those do have handles.

He meant that there's no axes because theres no wood to chop. 
BUT there is an axe!  Ferryman has one on his boat.

This is a relic of the Old World.

It might be better to use "tomahawks" like in Fallout: New Vegas "Honest Hearts". Or simply the ability to carry several javelins at once.

14
Suggestions / Re: Throwing Axes
« on: December 18, 2024, 09:36:02 pm »
No wood - no axes.

15
Suggestions / Turn off switch
« on: December 08, 2024, 05:59:50 pm »
Is it possible to disable the electrical attack of melee weapons? I don't like wasting energy on a half-dead dog.

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