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Messages - yako

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General / Re: How to handle beach invasions
« on: May 17, 2024, 04:40:07 pm »
Apparently naval mines do lessen the numbers of natives during beach invasions.
Does destroying their boats around the island have a similar effect, or affect camp resources or jet ski strength in any way?

Bugs / Re: Hostile force fields
« on: May 17, 2024, 11:53:51 am »
It's in combination of enemies that are unaware of you, but did see you at some point. To continue, you must go to their line of sight (sometimes impossible if you have blocked the path with force field); they won't move otherwise, and ending turn doesn't count against force field expiration, so it will stay there forever, unless you destroy it yourself or trigger proper combat with enemies again.

General / Re: How to finish this puzzle
« on: May 13, 2024, 08:53:29 pm »
Io-1, Echo-2, Io-3, Solis-1, Echo-4

Bugs / Sørmirbæren wallhack
« on: May 12, 2024, 10:32:17 pm »
Not sure whether this has been fixed, but there used to be a bug with the lighthouse where the Bäsekar is (D10). If you run inside, enemies will be able to target you through walls if they stand in the area which is behind/covered by the ligthouse when viewed from outside, and you can also attack them. Does not happen when standing outside to the south, but if the door is opened, they will also be visible through doorway from the eastern side. Possible reason: the wall is not considered an obstacle when the full sprite is not displayed on screen. There could be other similar areas too.

Suggestions / Battery action to recharge currently equipped shield
« on: May 06, 2024, 09:08:02 am »
There's already a button to fully recharge the shield, however if you have several types of batteries in the inventory, it usually spends 2-3 small lithium cells, or starts with a fusion cell followed by lithium cells. When you need to do this quickly and fully recharge the shield with a greater battery (for example, when just disengaged from combat or exploring ice t.), you still need to select "recharge item", then move and click on the shield emitter. Would be useful to add fourth action to assign recharging shield for all types of batteries to do this instantly.

Bugs / Talking with Oldfield via NavCom when meeting Captain Grim
« on: May 05, 2024, 06:24:50 pm »
Oldfield can call you via NavCom when you're trying to join pirates. Completing Razor's dialogue moves you to the Grim's cabin and opens Oldfield dialogue, which upon completion turns pirates hostile when you try to quit the location. Razor is surprised for some reason, but captain has the usual dialogue.

Bugs / Re: Report spelling/grammar errors
« on: May 05, 2024, 06:14:59 pm »
yer yer

Bugs / Ferryman radio frequency dialogue option
« on: May 04, 2024, 04:26:13 pm »
Discuss philosophy and ask for the radio frequency, and option 4 will appear even if you have no knowledge about the place you're supposed to call him from.

Suggestions / Otto Jet eater hunt intimidation
« on: May 02, 2024, 06:21:06 pm »
Otto gets intimidated and turns hostile when he is on a jet, and you yell in an attempt to destealth the wyrm. He's crazy, but there's no good reason except minor dialogue to bring him to the hunt in such state if you use the feat, since the reward still stays the same. He probably should ignore you like other neutral/allied characters do, unless you attack him directly or choose a certain dialogue option.

Bugs / Re: Infinite looting of a footlocker
« on: May 01, 2024, 02:36:17 pm »
Not sure whether these have been fixed, but there was a box with infinite bottles and a red dream mushroom in a crate (pops up again when loading a save) near Moyse in Old Ib's homestead.

Bugs / Re: Report spelling/grammar errors
« on: April 27, 2024, 03:47:36 pm »
Reverse green - white color due to a missing ":"

Bugs / Re: [] Ironhead warehouse
« on: April 26, 2024, 01:26:19 am »
Still looks bugged

I think it is easier to destroy cameras using any silent weapon and restealth or run away. Throwing knife can kill the one at the magatzin gate without any consequences (the nearest soldiers will just check the camera mount and return back).

The device would probably be far more useful if it also increased "camera ping" to make factions hostile only after the camera turns red and reports you.

In Arke, you can't kill the cameras

You can destroy them if you took Phreak's glove (energy siphon attack bypasses their resistances).

Suggestions / Civilians and detected stealing / pickpocketing
« on: April 24, 2024, 08:24:50 pm »
Funnily enough, failing to pickpocket an item or being detected when searching someone's belongings causes fright in most unarmed NPCs and makes them run away and scream "please don't kill me", "don't zone me out, bro". They probably should call others/guards for help (if there are any), or always attack with some initiative bonus in this case.

Suggestions / Rathounds and darkdwellers sometimes not afraid of fire
« on: April 24, 2024, 06:48:26 pm »
Rathounds and darkdwellers are afraid of fire, but ignore it for some reason when they see someone set on fire. Also if they are unaware of you or if you wear Rathound Regalia, they probably should scatter when they see fire instead of roaming around.

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