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Suggestions / Re: Make room for weak abilities: Split Psi into multiple categories based on cost
« on: July 20, 2021, 03:06:56 pm »
Any way to include currently unused skills due to PSI slot limits would be a boon.
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Calling psi the lowest dps of all builds is a flat out lie, since crowbar exists. All jokes aside, Mania allows for huge burst damage with NO crits, and crit cryo orb, and proxy+ implosion+ crit TK Punch will kill every enemy in the game. Additionally, psi never misses, so these always work. There is nothing stopping you from swapping out psi skills since the vast majority of them are situational. For TC, most people mainly use NO, Bilocation, Projection, mental Breakdown, and enrage, since the other abilities are very situational. You will rarely ever use more than 6 psi abilities in a fight, since a lot of the abilities are ineffective against certain enemy types. This just sounds like you complaining that you can't fit TC and TM into your build without sacrificing some psi abilities.
I would probably go with https://underrail.info/build/?Hg4KBwMDAwYAwqAAwqAowqB7AAAAAHN5PSZaAAAARgAAWDkZK8KVFsKUBsKswodLEiomTlHCtnYx4p2NCuKnvgXfvwBear in mind that Regalia has no Armor Penalty, extra movement points and STR, bonus to stealth and grants immunity to Intimidate. At higher difficulties if you get Intimidated by a Yell, you won't be able to hit a side of a barn for 3 turns.
Not do Regalia but craft with Tailoring instead to get more crits in the build. Again these are just opinions, but I tried to be as effective as I could with them.
*edit* Forgot where I misplaced my graphs with melee, whether Cheap Shots or Critical Power has most added value, usually beyond 167% CHD Critical Power has more value. So might opt with 10/10 with CP instead of CS...
Thanks for the suggestions! If I may ask, how does the Chem Fist build work with strength at 3? Wouldn't the melee damage be too low to be a feasible combat option or does the high dexterity make up for the shortcomings in damage?