Author Topic: My questions after finishing alpha build.  (Read 45183 times)

Akachi

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My questions after finishing alpha build.
« on: December 23, 2012, 09:55:20 pm »
Hi

Bought the alpha ( here's wishing I'm one of many ), finished it and there are a few things I'd like to ask:


1. Crafting: I know you're working on that, but would it be possible to add highlighting to components usable in the current schematic? The icons get a bit small at 1920X1080 and  when there's a lot of them (even with category filtering) it gets a bit tricky to find the right ones. Or at least make the text description clearer?
2. Locations: Any insights into plans how many you want to include?  In terms of city hubs, dungeons, not separate maps.
3. Lockpicks: They'll break only on a successfull pick, right?
4. Map  (normal, not minimap ): Will there be one? I actually had no problems navigating  the tunnels, but with more locations it may become an problem. (found the answer, sort of
)
5. Merchants: Will they restock goods? Right now they're a bit limited. I couldn't sell all the stuff I amassed from travels and genocide as I already got every schematic, stygian coin, ammo or stim I wanted. 
6. NPC's: I assume that later on most named NPC's will have a story/quest behind them? Like the VERY old (and tough, luckily not fireproof) person from depot A.

Overall I really liked it and I'm eagerly  awaiting the next build.


Oh, I encountered one bug: I got rid of all raiders at the GSC station stealthily (attacking from shadows, damn turret would steal my xp), the boss+2 cronies with a grenade and the prisoners stayed in "There are still bandits around" state. Not really game-breaking, but I tried twice and it repeated itself.

« Last Edit: December 23, 2012, 10:05:35 pm by Akachi »

pringdew

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Re: My questions after finishing alpha build.
« Reply #1 on: December 24, 2012, 01:35:58 am »
yes i got that bug too after grenading the 3 baddies...

Styg

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Re: My questions after finishing alpha build.
« Reply #2 on: December 24, 2012, 01:53:46 pm »
Hi

Bought the alpha ( here's wishing I'm one of many ), finished it and there are a few things I'd like to ask:


1. Crafting: I know you're working on that, but would it be possible to add highlighting to components usable in the current schematic? The icons get a bit small at 1920X1080 and  when there's a lot of them (even with category filtering) it gets a bit tricky to find the right ones. Or at least make the text description clearer?
2. Locations: Any insights into plans how many you want to include?  In terms of city hubs, dungeons, not separate maps.
3. Lockpicks: They'll break only on a successfull pick, right?
4. Map  (normal, not minimap ): Will there be one? I actually had no problems navigating  the tunnels, but with more locations it may become an problem. (found the answer, sort of
)
5. Merchants: Will they restock goods? Right now they're a bit limited. I couldn't sell all the stuff I amassed from travels and genocide as I already got every schematic, stygian coin, ammo or stim I wanted. 
6. NPC's: I assume that later on most named NPC's will have a story/quest behind them? Like the VERY old (and tough, luckily not fireproof) person from depot A.

Overall I really liked it and I'm eagerly  awaiting the next build.


Oh, I encountered one bug: I got rid of all raiders at the GSC station stealthily (attacking from shadows, damn turret would steal my xp), the boss+2 cronies with a grenade and the prisoners stayed in "There are still bandits around" state. Not really game-breaking, but I tried twice and it repeated itself.

1. Next time I sit down to write some UI improvements I'll address that as well.
2. I don't want to promise anything here. I usually start with planning too much and then cut stuff as I go until I end up with something realistic.
3. Yep.
5. They will, but I haven't decided on all the things that should trigger the restocking.
6. Well, not all of them, but yeah there will be more of that stuff in the future.

The raider thing is a bug that will be fixed in the next update. Basically it messes up the count if you kill multiple raiders with the last shot.