Author Topic: Initiating fights through dialogue  (Read 2364 times)

Solus

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Initiating fights through dialogue
« on: March 12, 2013, 11:22:09 pm »
Really simple, but I feel like if you initiate combat through dialogue (click the option that says "fight" in green), you should get the first turn just as if you initiated it outside of dialogue.

Solus

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Re: Initiating fights through dialogue
« Reply #1 on: March 13, 2013, 01:33:55 am »
Upon further play, I have found that if you quickly press enter after ending dialogue, you can initiate combat. So TECHNICALLY speaking this is already possible, but I still feel it should be the default, as I don't IMAGINE it would be that hard to implement. A simple script that essentially just "presses enter" for you. But I suppose that would really depend on how you programmed the game. Just thought I'd throw the idea out there though. Small things like that are, obviously, small, but can be immensely frustrating. When you're outnumbered, that first turn is almost always the difference between victory and defeat.

Styg

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Re: Initiating fights through dialogue
« Reply #2 on: March 13, 2013, 01:47:23 pm »
Yes, this is something I plan to fix.