Author Topic: [1.0.3.20] Possible bug - De-activated turrets are immune to crit  (Read 1233 times)

Benjibibi

  • Probably not a Spambot
  • *
  • Posts: 17
  • Karma: +0/-0
    • View Profile
Hi,

Everything is in the title, i'm not sure if it's intended but if it is I don't understand the logic. Turrets are immune to crit when you deactivate them with a security console for example.

Have a good day
« Last Edit: January 09, 2018, 10:58:32 pm by Benjibibi »

hilf

  • Oculite
  • Faceless
  • **
  • Posts: 614
  • Karma: +94/-2
    • View Profile
Re: [1.0.3.20] Possible bug - De-activated turrets are immune to crit
« Reply #1 on: January 12, 2018, 03:56:15 pm »
Hmm, maybe inactive robots are equivalent to dead creatures. Dead don't care for your crits (:

Styg

  • Administrator
  • Godman
  • *****
  • Posts: 2406
  • Karma: +513/-31
    • View Profile
Re: [1.0.3.20] Possible bug - De-activated turrets are immune to crit
« Reply #2 on: January 15, 2018, 09:31:46 am »
Things that are passive either permanently (rocks, explosive barrels, etc) or temporarily (deactivate turrets) are immune to crits. Whether this makes sense or not is debateable, but it's how it works right now.