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[1.0.3.20] Possible bug - De-activated turrets are immune to crit
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Topic: [1.0.3.20] Possible bug - De-activated turrets are immune to crit (Read 1234 times)
Benjibibi
Probably not a Spambot
Posts: 17
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[1.0.3.20] Possible bug - De-activated turrets are immune to crit
«
on:
January 09, 2018, 01:07:26 pm »
Hi,
Everything is in the title, i'm not sure if it's intended but if it is I don't understand the logic. Turrets are immune to crit when you deactivate them with a security console for example.
Have a good day
«
Last Edit: January 09, 2018, 10:58:32 pm by Benjibibi
»
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hilf
Oculite
Faceless
Posts: 614
Karma: +94/-2
Re: [1.0.3.20] Possible bug - De-activated turrets are immune to crit
«
Reply #1 on:
January 12, 2018, 03:56:15 pm »
Hmm, maybe inactive robots are equivalent to dead creatures. Dead don't care for your crits (:
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Styg
Administrator
Godman
Posts: 2406
Karma: +513/-31
Re: [1.0.3.20] Possible bug - De-activated turrets are immune to crit
«
Reply #2 on:
January 15, 2018, 09:31:46 am »
Things that are passive either permanently (rocks, explosive barrels, etc) or temporarily (deactivate turrets) are immune to crits. Whether this makes sense or not is debateable, but it's how it works right now.
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[1.0.3.20] Possible bug - De-activated turrets are immune to crit