But wait, there's more!
Namely: does Entropic Recurrence deal the same TYPE of damage as original damage?
If it does, would it be possible to go implosion-> Entropic Recurrence for 200%+-> Cryostasis with 4/4 CI?
And thus shatter anything with mech resistance of <82%?
Yes, it deals the same damage type. Yes, if you proxy a capped Implosion you can shatter an opponent with the ER echo, but it will only be doing ~50% of the damage that the *second* Implosion did (
per tick), so it doesn't work quite as astoundingly as you seem to be describing if I get your drift.
So, you've got 82% DR and I hit you with a proxied Implosion.
Implosion #1 does (0.75x0.18) or 13.5% of your max health
Implosion #2 does ((0.75.x0.18)x0.865) or ~11.7% of your max health.
If I then place an ER on you it will do ~6.8% of your max health per turn; in terms of current health, that would be roughly (100/(100-13.5-11.7))x0.068 or 9% of your current health with its first tick, breaking Cryostasis with no additional effect. Clearly the vastly superior course of action here is to ER a proxied (and hopefully crit) TK Punch after the proxied Implosion.
Now, if I also have Expose Weakness, Implosion starts to shine again.
Now you have either 41% DR or, with 5/5 EW spec, 32.8% DR when I land the proxied Implosion.
Implosion #1 does (0.75x0.59) or (0.75x0.672) which is 44% or ~50% of your max health (assuming EWs hit was so paltry that we can for arguments sake round its damage to 0)
Implosion #2 does (0.44x0.56) or (.5x.5) which is ~24.6% or ~25% of your max health.
ER then does 12.3-12.5% of your max health per tick, but that represents nearly half of your current health in either case, breaking Cryostasis and shattering you.
I tried to sanity check that arithmetic but if it seems incredibly wrong, it could be.
Last edit: I suspect you see it just fine, but I should point out that with Expose Weakness at 5/5, you no longer need the TK Proxy to get ER kills from Implosion on a cryostasised target at <82% mech resist. In fact, with both EW 5/5 and CI 4/4, it looks like you can get kills on any enemy in the game that can be frozen in the ice, as even at the DR cap of 95% your ER will still do more than 30% of the targets current health.
(0.95x0.4) = 38% effective mech resist.
(0.75x0.62) = 46.5% total health; (.465x.535) = 24.8775% total health.
ER totals for 240% (at ~360 effective TM skill, which is easily attainable even at 16 Will much less 18) will do .248775x.6 or 14.9265% total life per tick which would be just over half of the total life remaining after the second Implosion.
If my napkin math is correct, this means you could with 5/5 and 4/4 even manage a ER shatter on an enemy with as much health as Carnifex and 95% mech resist
while also on Morphine if you followed the Implosion with a Punch and ER'ed that.