Author Topic: Bomb belt ignores cooldowns  (Read 844 times)

harperfan7

  • Oculite
  • Godman
  • **
  • Posts: 1383
  • Karma: +210/-746
    • View Profile
Bomb belt ignores cooldowns
« on: March 14, 2021, 03:49:02 pm »
Is it intended that if you use the demolition belt's ability to set off all grenades that those grenades are still usable normally?

Like I activate the belt, then can throw any grenade individually?  Two flashbangs in one turn.
*eurobeat intensifies*

Yogimanz

  • Scavenger
  • ***
  • Posts: 104
  • Karma: +14/-0
    • View Profile
Re: Bomb belt ignores cooldowns
« Reply #1 on: March 15, 2021, 08:21:54 am »
One flashbang activated using the belt and the other one thrown by hand? If so then yes, this is intended.