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Bomb belt ignores cooldowns
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Topic: Bomb belt ignores cooldowns (Read 843 times)
harperfan7
Oculite
Godman
Posts: 1383
Karma: +210/-746
Bomb belt ignores cooldowns
«
on:
March 14, 2021, 03:49:02 pm »
Is it intended that if you use the demolition belt's ability to set off all grenades that those grenades are still usable normally?
Like I activate the belt, then can throw any grenade individually? Two flashbangs in one turn.
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*eurobeat intensifies*
Yogimanz
Scavenger
Posts: 104
Karma: +14/-0
Re: Bomb belt ignores cooldowns
«
Reply #1 on:
March 15, 2021, 08:21:54 am »
One flashbang activated using the belt and the other one thrown by hand? If so then yes, this is intended.
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Bomb belt ignores cooldowns