>AI Scrambler and Hypno Goggle value will now scale with their effective level
Just in time when I just finished planning for JKK agent roleplay build
>Added a toggle on the right side of the action bar that, when turned on, will prevent you from interacting with all containers and other usables while in turn-based mode; The main purpose of this feature is to prevent you from misclicking enemy remains, but it will also help with the doors.
This "small" feature might be the most important thing across the whole patch note. Now please fix the Bear Trap hitbox so player wont accidentally step on it while trying to disarm it.
>Supersteel sledgehammer action point cost reduced by 2
In the grand scheme of things, does this matters at all? I guess you could throw grenade while on adrenaline / PTC, but I assumed that Ti-Chrome is still the better choice for 4x attack. The rest of SS weaponry seems really good tho, especially Machete.
>Pistol changes
Now this, this is good. Gun-Fu will increased Versatility bonus even more (although im not sure how it applies after Versatility), and Bullet Time could push the AP cost even further down. Adrenaline + PTC will be deadly.
>Throwing Knives
As a throwing enthusiast, I'm not sure about the base damage reduction AND more armor penalty. It'll make Bladelings and Metal Armor people a lot more annoying to handle and requires grenade throw to handle instead of with throwing knife. The glove is nice addition tho. And I remembered ranting about shock throwing knife 2-3 years ago, so its nice that I'm still alive to see the day Styg finally adds it. Now please adds Serrated Throwing Knife
>Added a small cooldown to playing sounds that should, hopefully, prevent volume stacking
Hopefully this fixed that REALLY loud TK punch sound at early SGS.
>Pyrokinetic stream will now properly apply Thermodynamicity when the invocation ends
RIP The Dragon pure metathermics build 2021-2021