Author Topic: Scrapperac Daze interactions  (Read 591 times)

WeiJayTan

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Scrapperac Daze interactions
« on: April 10, 2024, 06:31:28 pm »
In theory, Scrapperac's daze effect should only trigger with melee weapon and unarmed attacks. I recall in a past version, can't remember which one, it triggered with a chemical blob pistol shot. Not certain if it's still there.

Meanwhile, in the current version, I noticed that it triggers even with a missed attack from a Flurry. *See attached screenshot.
Interactions with the daze effect of Scapperac seems weird, all things considered. Might want to retest it's interactions with various kinds of attacks.

*If the effect dazes the player, it would only last for one turn, expiring after the player ends their turn. If it doesn't immediately reduce their action and movement points for that turn, it would be pointless to apply the effect to the player.
*I think it would be best to state in Scrapperac's description the chance to daze, and how many turns the daze would affect the player/their target,

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Styg

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Re: Scrapperac Daze interactions
« Reply #1 on: May 20, 2024, 10:42:38 am »
Fixed the self-daze triggering on ranged attack and extended its duration to 2 turns.