Author Topic: Disarm as Feat  (Read 1605 times)

artlessgyro

  • Probably not a Spambot
  • *
  • Posts: 6
  • Karma: +2/-9
    • View Profile
Disarm as Feat
« on: August 31, 2024, 07:53:30 pm »
A high dexterity (8-10) feat that allows you to disarm an enemy by either knocking the weapon out of their hand or perhaps by putting it into the player’s inventory.
"Can you underail a derailed man? Or Underrail?"

Alt

  • Probably not a Spambot
  • *
  • Posts: 9
  • Karma: +1/-1
    • View Profile
Re: Disarm as Feat
« Reply #1 on: September 01, 2024, 07:14:47 pm »
Into the player's inventory for sure. Can also add daze effect to an enemy. But i didn't see how enemies changed their weapon slot ever. Is it even in game?
Cool CC feat tho

ciox

  • Oculite
  • Tchortist
  • **
  • Posts: 398
  • Karma: +41/-4
    • View Profile
Re: Disarm as Feat
« Reply #2 on: September 01, 2024, 09:10:02 pm »
I like the idea but it seems the Underrail NPCs are totally unprepared for this move. They're not like the NPCs in Fallout 2 who can pick up items from the ground and then equip and use them. Would be a good suggestion for Infusion though where AI is being built from the ground up.