I wanted to take a screenshot to represent this one better, but in the farthest left room in the lowest level of SGS(I really can't remember the abbreviation, it's the one where you visit with Gorsky) there is a desk which doesn't bring up the word 'desk' upon holding Z.
Last I checked, plot-relevant items are not checked in regards to receiving them AGAIN with an exported character. There are a few methods to dealing with this (and I definitely get that it's not a tier-1 priority bug, since there's only one campaign being worked on atm).
- Checking whether or not a player has the plot-relevant item in question, and giving an appropriate alternate dialogue.
- Removing plot-relevant items upon
- Exporting the character
- Importing the character into the relevant campaign
Adaptive Goggles, despite not actually affecting armor, still give the Damaged Armor status effect, which, upon mousing-over, gives a tooltip explaining about reduced armor effectiveness. Either I'm missing something or there are two good ways to deal with this:
- Remove the status effect, thereby keeping the monetary aspect of damaged goggles
- Remove the durability of the item in question
- Just explain to Bushwhacker what he doesn't understand about the item :O
The feat Conditioning isn't factored into the character resistances list.
Weapon info in the character's damage information list doesn't factor in alterations from a damaged weapon.