Author Topic: A Few Bugs  (Read 1949 times)

bushwhacker2k

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A Few Bugs
« on: May 26, 2013, 11:24:12 pm »
I wanted to take a screenshot to represent this one better, but in the farthest left room in the lowest level of SGS(I really can't remember the abbreviation, it's the one where you visit with Gorsky) there is a desk which doesn't bring up the word 'desk' upon holding Z.

Last I checked, plot-relevant items are not checked in regards to receiving them AGAIN with an exported character. There are a few methods to dealing with this (and I definitely get that it's not a tier-1 priority bug, since there's only one campaign being worked on atm).
  • Checking whether or not a player has the plot-relevant item in question, and giving an appropriate alternate dialogue.
  • Removing plot-relevant items upon
    • Exporting the character
    • Importing the character into the relevant campaign

Adaptive Goggles, despite not actually affecting armor, still give the Damaged Armor status effect, which, upon mousing-over, gives a tooltip explaining about reduced armor effectiveness. Either I'm missing something or there are two good ways to deal with this:
  • Remove the status effect, thereby keeping the monetary aspect of damaged goggles
  • Remove the durability of the item in question
  • Just explain to Bushwhacker what he doesn't understand about the item :O

The feat Conditioning isn't factored into the character resistances list.

Weapon info in the character's damage information list doesn't factor in alterations from a damaged weapon.

Styg

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Re: A Few Bugs
« Reply #1 on: May 27, 2013, 08:36:03 pm »
I will look into the bugs you've mentioned. As for the rest:

- Import/export is a metagame feature. If someone wants to use/abuse it for whatever reason they are free to. As you said there's only one campaign right now and it doesn't serve the purpose of preserving your character through continuing story. Might change in the future.

- When badly damaged, items don't give any positive bonuses. So for example, the goggles won't give you perception bonus.

- Conditioning does not increase resistances, it just reduces the final amount of damage (once it gets past the resistances and thresholds) by said amount. It's not the same thing and it's not listed anywhere except in the feat's description.

- Damaged weapons have reduced precision, not damage.


bushwhacker2k

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Re: A Few Bugs
« Reply #2 on: May 28, 2013, 04:25:20 am »
I will look into the bugs you've mentioned. As for the rest:

- Import/export is a metagame feature. If someone wants to use/abuse it for whatever reason they are free to. As you said there's only one campaign right now and it doesn't serve the purpose of preserving your character through continuing story. Might change in the future.

Yeah, np atm, definitely.

- When badly damaged, items don't give any positive bonuses. So for example, the goggles won't give you perception bonus.

Good to know, I don't think the tooltip reflects this though.

- Conditioning does not increase resistances, it just reduces the final amount of damage (once it gets past the resistances and thresholds) by said amount. It's not the same thing and it's not listed anywhere except in the feat's description.

Okay, I'll check it again but you may want to consider adding an additional line noting this fact in the information.

- Damaged weapons have reduced precision, not damage.

Oh, thanks for the info!

Thanks for the responses :D