Author Topic: Several proposals for chemical / energy weapons  (Read 1487 times)

FreonRu

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Several proposals for chemical / energy weapons
« on: July 06, 2021, 07:18:33 pm »
I apologize in advance for using google translate.

I have a couple of questions / suggestions about the game:
1 Why is there no possibility of using additional modules for a chemical gun? For example, for firearms, you can put a laser pointer, an extended magazine, etc., for laser and plasma additional modules are also available ... only chemical pistols are deprived of additional cells. The ability to put an additional module diversifies craft well (for example, the ability to put a smart module or a laser pointer).

2 How about an energy / chemical rifle (two-handed analog of a pistol)? Slightly larger magazine size, slightly larger firing range. There are two-handed and one-handed firearms.

3 How about a flamethrower? There are incendiary grenades, there are traps, there is a chemical pistol with fiery charges, there are psi abilities, there are incendiary cartridges ... there is not enough flamethrower and flamethrowers ... oh, and there would be severe enemies.

Tytyger

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Re: Several proposals for chemical / energy weapons
« Reply #1 on: July 07, 2021, 09:09:43 am »
1.because chemical pistols are already having utility of ther on-hit effects, anything else in addition to that makes them too strong
2.both energy and chemical pistols have their unique playstyle and there no need making them into super soaker guns or rifles
3.stream attack is unique to metathermic , giving that to weapons will take some flavour from psi

Fenix

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Re: Several proposals for chemical / energy weapons
« Reply #2 on: July 10, 2021, 05:50:37 pm »
Given the talk with Ezra when he explained that too powerful plasma weapon will mealt shooter himself, I would agree on unique plasma rifle that woutl deal half of the damage to the shooter.

hilf

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Re: Several proposals for chemical / energy weapons
« Reply #3 on: July 12, 2021, 11:30:57 am »
Attachments for chemical guns are at experimental stage of development as explained in the description of [spoiler warning] the unique chemical pistol.

FreonRu

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Re: Several proposals for chemical / energy weapons
« Reply #4 on: July 24, 2021, 01:21:32 pm »
In addition to various attachments, for example: 1 increase in the area for a chemical shot (the area is not 3x3 cells, but 5x5), but a decrease in distance). 2 increasing the firing range, but reducing the clip from 8 to 6 shots. 3 shooting in short bursts - 3 shells at a time, but with reduced accuracy.

You can also consider another, for example a very rare recipe, according to which you can create a chemical pistol that erases acidic ammunition that is heated - i.e. the strength of the acid itself increases, but also gives a possible effect of arson (for example, 10% for 1 shot). The player would need to carry both acid ammunition and incendiary rounds.