I apologize in advance for using google translate.
I have a couple of questions / suggestions about the game:
1 Why is there no possibility of using additional modules for a chemical gun? For example, for firearms, you can put a laser pointer, an extended magazine, etc., for laser and plasma additional modules are also available ... only chemical pistols are deprived of additional cells. The ability to put an additional module diversifies craft well (for example, the ability to put a smart module or a laser pointer).
2 How about an energy / chemical rifle (two-handed analog of a pistol)? Slightly larger magazine size, slightly larger firing range. There are two-handed and one-handed firearms.
3 How about a flamethrower? There are incendiary grenades, there are traps, there is a chemical pistol with fiery charges, there are psi abilities, there are incendiary cartridges ... there is not enough flamethrower and flamethrowers ... oh, and there would be severe enemies.