Author Topic: Blacksmith Refurbishment (melee reforging/tinkerer)  (Read 945 times)

Makfar

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Blacksmith Refurbishment (melee reforging/tinkerer)
« on: October 29, 2023, 10:39:07 pm »
 NPC who just loves a sharp edge and a chunky weight in his hand, resides in foundry (he takes unique melee and refurbishes them). the idea is he can take things like claymore and add electrical(shock) to it or perhaps just simply raising its precision and a little damage since its a super steel blade. Carving out spikes on balor and lower its str req to 19-18 (just spitballing), even perhaps doing things like taking the claw glove and dipping it into toxic sludge and having something like set of bio boots to scramble into sealing a glove for the hand or sharpening it down and hallowing out the claws themselves to fill them with poison injectors.
« Last Edit: October 29, 2023, 11:00:23 pm by Makfar »

DS_Vlad

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Re: Blacksmith Refurbishment (melee reforging/tinkerer)
« Reply #1 on: October 29, 2023, 10:41:02 pm »
Needs to be a random event that only spawns if you're using a gypsy charm.

Pjekile

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Re: Blacksmith Refurbishment (melee reforging/tinkerer)
« Reply #2 on: October 29, 2023, 10:42:11 pm »
That would be cool

Shixor

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Re: Blacksmith Refurbishment (melee reforging/tinkerer)
« Reply #3 on: October 29, 2023, 11:11:22 pm »
It being a random event sounds fitting.

yclatious

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Re: Blacksmith Refurbishment (melee reforging/tinkerer)
« Reply #4 on: October 29, 2023, 11:38:12 pm »
While a lot of melee uniques are pretty good it would be very neat to have something like a weapon weaboo try their hand at restoring or reshaping a weapon a tad. Getting a binged out tungsten cleaver, a supersteel kukri, maybe even turning the jack knife into a balsong, even more tame stuff like just making the handle of the Balors or fucking around with something like the barbaton with a tungsten rod core.

It's definitely got potential.

Zeem

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Re: Blacksmith Refurbishment (melee reforging/tinkerer)
« Reply #5 on: November 05, 2023, 12:13:57 pm »
Refurbishing unique guns is a great mechanic that encourages the non-crafting chars to engage with the loot system a bit more, so I don't see why melee uniques can't get the same love. You could put the guy in Camp Hathor to give players a reason to return there after the local quests are done. Instead of technical manuals he could ask for specialized tools.