Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
Help
Search
Login
Register
Underrail Forum
»
Underrail
»
Suggestions
»
Minigun/LMG specific feats
« previous
next »
Print
Pages: [
1
]
Author
Topic: Minigun/LMG specific feats (Read 858 times)
Valor
Scavenger
Posts: 144
Karma: +16/-1170
Minigun/LMG specific feats
«
on:
November 09, 2023, 10:21:12 am »
I feel a bit sad there is no LMG and minigun specific feat. Each other weapon type has at least one feat that applies exclusively to them. Minigun and LMG feel like same weapon with slightly different mechanic. One feat for each of these weapon categories would set them apart more and allow characters to specialize more into one or the other.
Logged
Timevir
Oculite
Probably not a Spambot
Posts: 31
Karma: +3/-0
Re: Minigun/LMG specific feats
«
Reply #1 on:
November 09, 2023, 12:32:14 pm »
Mag Dump works differently between LMG and Minigun, so even though you take the same feat, it functions completely differently between the two. The specializations for this skill are seperate between LMG and Minigun. I like the fact that if you want a "Heavy Guns" build you don't need to split out the feats too much.
Logged
ciox
Oculite
Tchortist
Posts: 399
Karma: +41/-5
Re: Minigun/LMG specific feats
«
Reply #2 on:
November 13, 2023, 07:56:41 pm »
I agree, maybe if miniguns get a buff it will be in the form of a feat or contain a feat, first thing that comes to mind is gain more burst shots if you sit still, maybe costing some AP to activate if it's strong enough.
Logged
Print
Pages: [
1
]
« previous
next »
Underrail Forum
»
Underrail
»
Suggestions
»
Minigun/LMG specific feats