My character has 140 (base) and 294 (total with buffs) Heavy Guns skill, and 17(!!!) (11 base, 14 with buffs+Brute Aim perk) perception, 14 strength.
I tried whatever possible, when I aim anything with minigun at the distance of 7 tiles, I get 16% (!!! ridiculous) unfocused aim chance at 7 tiles away from target, and ONLY 24% when focused.
I consider it being a complete nonsense. While I have 89% (!!! 89>16) hitchance with an assault rifle (which doesn't profit from Brute Aim PE bonus, so it's only 14 PE), with only 201 guns skill and being at the distance of 11 (!!! 11>7) tiles away.
Is my game bugged or am I just stupid? I have: Full Auto, Heavy Metal, Expertise and Concentrated Fire perks.
I can attach all the screenshots concerning that matter. I had to use AR character in order to be able to operate at the Compound. Because that "minigun" could only make enemies make fun out of me. I was unable to hit anything at any normal distances...
Please HELP! I would really appreciate if someone could explain to me this whole situation...
With my assault rifle build I am able to take out 5 enemies per turn (guaranteed) at significant distance, while with "minigun" (ridiculous) I can barely kill 1-2 (doubtful and not guaranteed) being almost in melee/shotgun range. And anticipating the question about gun quality and ammo used, I used 148Q Terminator, with 12.7 Contaminated ammo, Jump Starter MKII, while my AR was only Hornet 7.62... Not even Chimera or Huszar...
Concerning the outcome of the use of both mentioned above (AR and minigun build):
- I use sniper rifle (yes, because it's a part of my AR build) for the first shot, with Shooting Spree perk (AP restore from the shot, inflicting 600-1000 dmg per hit=1 kill, 100%) in combo with Aimed Shot, that's -1 enemy right away, and full AP refund. Next I use AR + Commando perk + specialisation (3/3, +9 AP after 3 kills), first kill grants me a free burst, that's 3 enemies down already, and I've got remaining AP to kill one more (4th down), and for the last one I use adrenaline shot so I have enough AP to shoot one more time, and that's 1 more kill. I did it at the Compound, on Normal difficulty, can provide the screenshots too.
So the question, why would one use a (melee range) minigun, which requires being in 3-4 tiles away from target (and still you get only 40-52% hit chance) to be able to do any significant damage? I consider it completely ridiculous and nonsense.
Please help!