Author Topic: Troubles with the gauntlet. (Small spoilers)  (Read 2184 times)

Kimberlee

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Troubles with the gauntlet. (Small spoilers)
« on: August 23, 2014, 10:38:26 pm »
Got to my 4th room which was the lightning room.  Mistimed and ended up dying.  Had a save right at the door, but when I reloaded the level loads and I am unable to move.  Immediately crashes.  I get the Timelapse window that pops up.  All my next attempts resulted in the same error.  Restarted my computer (desperate now since I was stupid and used ONE save through the gauntlet) and same result each time. Anyone else run into this? 

hilf

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Re: Troubles with the gauntlet. (Small spoilers)
« Reply #1 on: August 24, 2014, 04:13:20 pm »
Yes, i encountered this as well. Fortunately loading autosave does not produce a crash.

Wing

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Re: Troubles with the gauntlet. (Small spoilers)
« Reply #2 on: August 30, 2014, 02:50:24 pm »
I think I have the same issue. Gauntlet electrified floor with roll up gate stage crashes on my saved game, Win 8.1 64bit. Here's the crash log:

System.NullReferenceException: Object reference not set to an instance of an object.
   at w1.b()
   at hh.a8(a7b A_0, a7b A_1, Dictionary`2 A_2)
   at aht.a(Boolean A_0)
   at aht.d6(akg A_0)
   at btt.nc(TimeSpan A_0, TimeSpan A_1)
   at bld.g(TimeSpan A_0, TimeSpan A_1)
   at a9d.a(TimeSpan A_0, TimeSpan A_1)
   at a8e.a(ace A_0)
   at atv.fv(ace A_0)
   at qi.fv(ace A_0)
   at c5.a(ace A_0)
   at ux.Update(GameTime gameTime)
   at ew.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at ayq.a(String[] A_0)

Saved game:

https://drive.google.com/file/d/0B9w6dsbVl-UZdDJRSGEzSDYtSms/edit?usp=sharing