Well, see, that's the difference.
Judging by forum posts, there's just as many, maybe more, people who like it the way it is now.
Personally, it always breaks my immersion when in a game I run around with 5 platemails and then sell them to a serf for everything he owns.
Looting, to me, includes rummaging through stuff to find the useful bits, weighting this and that based on personal value, sell value in relation to weight/space, and potential utility/novelty.
To me, it feels wrong if I have reason to click the "Take everything" button more than once in a blue moon. Yes, that's once every 2.43 years.
I do agree the progression needs looked at; Maybe a slight bit more powercreep, and less money. If I run around with 30000, it feels a bit shale. Gathering yet more of it sure wouldn't motivate me, however.
In the end, it's two approaches to game mechanics that just won't meet. We have to accept that, I guess.