Author Topic: Failed to Load + Zone Transition Failed errors  (Read 417 times)

underrat

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Failed to Load + Zone Transition Failed errors
« on: April 08, 2024, 11:35:32 pm »
I tried most of the fixes you could find online already and i believe my save is corrupted after reinstalling and the game attempted to contact Steam cloud. I tried the following fixes to no avail:
 - Reinstall & Verify
 - Delete config.dat
 - Disable cloud
 - Disable autosave on transition
 - Delete a save for extra save slot room
Here is the common zone transition error you usually see:
Game Version: 1.2.0.15
Error: System.Exception: Failed to load locale 'CC22 - Core City'. ---> System.IO.InvalidDataException: The magic number in GZip header is not correct. Make sure you are passing in a GZip stream.
   at System.IO.Compression.GZipDecoder.ReadHeader(InputBuffer input)
   at System.IO.Compression.Inflater.Decode()
   at System.IO.Compression.Inflater.Inflate(Byte[] bytes, Int32 offset, Int32 length)
   at System.IO.Compression.DeflateStream.Read(Byte[] array, Int32 offset, Int32 count)
   at System.IO.Compression.GZipStream.Read(Byte[] array, Int32 offset, Int32 count)
   at ens.DeserializeFromBinaryCompressed[T](Stream stream, SerializationBinder binder, Boolean tryToRetrieveDataModelVersion)
   at cbt.GetItemCompressed[T](String name, Boolean throwOnMissing)
   at blm.a(String A_0, dnz& A_1)
   at blm.xw(bey A_0, Boolean A_1)
   --- End of inner exception stack trace ---
   at dub.LogAndThrow[T](Exception innerException, LogSeverity severity, String message, Object[] messageArgs)
   at blm.xw(bey A_0, Boolean A_1)
   at d5l.aq0(Boolean A_0, Boolean A_1)
   at eym.b4(e46 A_0)
   at bs5.d(e46 A_0)
   at b78.a(e46 A_0)
   at b78.b(e46 A_0)
   at b78.adr(e46 A_0)
   at bs5.f(e46 A_0)
 - And here is the normal crash log of the game:
Game Version: 1.1.5.12
Error: System.NullReferenceException: Object reference not set to an instance of an object.
   at b40.d(EventHandler A_0)
   at d5l.gr()
   at elo.an()
   at elo.ani(elo A_0)
   at cdg.i()
   at ba6.n8(Object A_0)
   at TimelapseVertigo.Game.Controllers.LocaleSubInterfaceController`2.a(TContext A_0, Boolean A_1, Boolean A_2)
   at dct.v()
   at dct.a(Object A_0, alf A_1)
   at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
   at elo.a(ewa A_0, ds2 A_1, a86 A_2)
   at elo.aed(ewa A_0)
   at cdg.aed(ewa A_0)
   at elm.d0(ewa A_0)
   at a99.a(ewa A_0)
   at sd.Update(GameTime gameTime)
   at ees.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at b2b.a(String[] A_0)
Attatched to this post is also my character save, someone said posting it would be helpful. Devs, if you can save me I'd love you forever. I absolutely love this game but I do not know if I will play again if its gone as this is the second time I've had to restart 70+ hours in.