Author Topic: Gunslinger bugs  (Read 731 times)

harperfan7

  • Oculite
  • Godman
  • **
  • Posts: 1382
  • Karma: +210/-746
    • View Profile
Gunslinger bugs
« on: April 24, 2024, 08:56:19 pm »
When we got back to upper underrail, gunslinger gave me back "all the things I gave him", but not the stacks of grenades I gave him but he never used, and he gave me his own tacvest and goggles (I never gave him any weapons, armor, headgear, etc). 

Separate from that, he attacks from stealth even though when I talk to him the option says "engage enemies on sight".  If he's attacking from stealth on his own it should say "don't engage enemies". 

While I'm at it, even if he has bandages he often won't heal himself if he's somewhat wounded, but that's not a big deal because you can just use bandages on him yourself.  I think there should be an option to tell him to charge his shield because he often lets it stay pretty depleted.  Also, an option to "stay *right* here" would be nice; there were a couple times where he'd wander off into trouble on his own.
*eurobeat intensifies*

PhrygianDominant

  • Developer
  • Godman
  • *****
  • Posts: 1288
  • Karma: +175/-0
    • View Profile
Re: Gunslinger bugs
« Reply #1 on: June 26, 2024, 05:23:29 pm »
Okay, fixed him giving back his gear and grenades disappearing (that batch is gone, apparently, but will work properly from now on).

As for engaging hostiles from stealth, I wasn't able to reproduce it. Are you sure he wasn't spotted by a Designator (or someone else) but won the initiative roll so it appeared as though he got a bit overzealous?

He uses general AI for applying bandages; I'd rather not fiddle with that at this point, and as you said, it's something the player can easily remedy. Technically, Doctor feat would circumvent this and add extra 25% to his healing, but that's not exactly his forte.

The rest - noted.